This website provides the reader the following free things:
A survey on level design.
Dozens of tutorials on Unreal Engine 3 and other topics.
A job section that reports all currently available level design and environment artist jobs in Europe and Northern America.
Three free texture packs.
This website’s goal is to be a general source of help and information
largely, though not exclusively, aimed at Level Designers.
Besides free content, this website also has a few commercial things on offer. Two books, workshops, and my personal assistance.
The Hows and Whys of Level
Design - Second Edition
Aimed at amateur level designers who wish
to improve their skills.
Covers the design phase, gameplay, as visuals.
It does not explain how to create a room or a light using software. Rather it explains the choices behind why you would want to make a room or a light. It describes the reasoning behind the creation of virtual environments.
Targets level design for all first person shooters and similar action-orientated video games.
Well-illustrated with over a hundred screenshots.
Features interviews with six game industry professionals. |
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The Hows and Whys of the Games Industry
Intended for amateurs (programmers, designers, and artists) who wish to ‘break into’ the games industry and who are looking for additional information. It’s also for those who are yet undecided on whether or not to pursue a career in the games industry.
Aims to provide the reader with a honest and objective discourse about the games industry, its pros and cons, and why one would, or would not, want to be active within this industry.
Interviews with over twenty industry professionals on how they got in, what they like, and what they dislike about the games industry.
Attempts to provide the reader with answers to some of the most common questions beginners have; such as how much one can expect to earn, the best way to apply to a studio, and what to expect during a job interview. The book will provide the reader with plenty of tips about what to look for when searching for a job.
Illustrated with exclusive concept art by Romano Molenaar. |
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Unreal Engine Workshops and Lectures
Provided it is within Europe, I offer training on location to both schools and companies.
Between one day and two weeks long, and with a strong focus on educating people in the editor.
I am available to intense private training sessions. Travel to my place, and I will teach you the editor and the engine faster and more in depth than anyone else can.
Past clients include the studios Playlogic (The Netherlands) and VStep (The Netherlands) and the educations PlaygroundSquad (Sweden), Future Games (Sweden), The Garden (Sweden).
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Unreal Engine Development Assistance
I have 10 years of experience in working with the Unreal Engine and its editor. It is like breathing to me.
Can assist the production of your game by creating levels and other content.
Advice and assistance in starting up the production of your game and get it up to speed as fast possible, by making maximum use of the technology.
Polish and optimization work. I can look over the produced content and bump up its quality and perfomance.
Past clients include Digital Extremes, Epic Games, Webzen, Playlogic, Streamline Studios, Psyonix.
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