JOBS - LEVEL DESIGN
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   Jobs for


  • Level Designers
  • Environment Artists
  • Texture Artists
  • Lighting Artists
  • Gameplay Scripters
  • And Others

  • An Unreal Engine job, or suspected Unreal Engine job.
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    A featured job.
    Positions well suited for starters and modders.
    Midlevel positions.
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    Level Design Jobs
    Recently Added

  • Level Designer (F) at Dancing Dots in France on Jan 29, 2010
  • Env. Layout Artist at Microsoft Games in USA - Washington on Jan 29, 2010
  • Level Designer at Three Rings in USA - California on Jan 29, 2010
  • Sr. Level Designer at Relic Entertainment in Canada on Jan 20, 2010
  • Level Builder at Irrational Games in USA - Maryland on Jan 14, 2010





  • Level Design Jobs Featured Jobs

  • Env. Artists at Tripwire Interactive in USA - Georgia
  • Sr. Level Designer at Guerrilla Games in Netherlands
  • Sr. Env. Artist at Guerrilla Games in Netherlands
  • Lighting Artist at Guerrilla Games in Netherlands
  • Artist at IllFonic in USA - Colorado





  • Level Design Jobs Summary - Sorted by Location (ascending)

  • Senior Level Designer at Blue Tongue in Australia
  • Environment Artist at Blue Castle Games in Canada
  • Prop Artist at Radical Entertainment in Canada
  • Level Designer at Next Level Games in Canada
  • Technical Env. Artist at Radical Entertainment in Canada
  • Sr. Level Designer at Relic Entertainment in Canada
  • Sr. Environment Artist at Longtail Studios in Canada
  • Ld. Level Designer (F) at Phoenix Studio in France
  • Environment Artist (F) at Ivory Tower in France
  • Level Designer (F) at Mindscape in France
  • Environment Artist (F) at Mindscape in France
  • Level Designer (F) at Dancing Dots in France
  • Lead Level Designer (F) at Ubisoft Annecy in France
  • Level Designer (F) at Kylotonn in France
  • Level Designer (F) at Lexis Numerique in France
  • Level Architect (F) at Arkane Studios in France
  • Environment Artist (F) at Spiders Games in France
  • Ld. Level Designer at The Games Company in Germany
  • Level Designer at Ubisoft Blue Byte in Germany
  • Level Designer/Scripter at Yager in Germany
  • Level Design Intern (D) at Sixteen Tons in Germany
  • Sr. Level Designer at Guerrilla Games in Netherlands
  • Sr. Env. Artist at Guerrilla Games in Netherlands
  • Lighting Artist at Guerrilla Games in Netherlands
  • Level Designer at Beatnik Games in UK
  • Level Designer at LucasArts in USA - California
  • Lead World Designer at Marvel in USA - California
  • Environment Artist at Telltale Games in USA - California
  • Ld. World Designer at Gargantuan Studios in USA - California
  • Level Designer at Slash FX in USA - California
  • Ld. Level Designer at Planet Moon Studios in USA - California
  • Tech. Lighting Artist at Activision in USA - California
  • Lighting Artist at Activision in USA - California
  • Ld. Level Designer at Visceral Games in USA - California
  • Terrain Artist at Trion World Network in USA - California
  • Level Designer at Square Enix LA in USA - California
  • Level Designer at Three Rings in USA - California
  • Ld. Env. Artist at Sledgehammer in USA - California
  • Dungeon Artist at Blizzard Entertainment in USA - California
  • Level Designer at EZD Productions in USA - California
  • Ld. Level Designer at NetDevil in USA - Colorado
  • Artist at IllFonic in USA - Colorado
  • Ld. World Art at NetDevil in USA - Colorado
  • Env. Artists at Tripwire Interactive in USA - Georgia
  • Level Designer at Budcat Creations in USA - Iowa
  • Level Designer at Bethesda Softworks in USA - Maryland
  • Level Builder at Irrational Games in USA - Maryland
  • Level Designer at Irrational Games in USA - Maryland
  • MP Level Designer at Irrational Games in USA - Maryland
  • Env. Art Supervisor at Kaos Studios in USA - New York
  • Ld. Env. Artist at Fallen Earth in USA - North Carolina
  • Ld. Env. Artist at Gearbox Software in USA - Texas
  • Ld. Level Designer at Timegate in USA - Texas
  • Senior Environment Artist at KingsIsle Entertainment in USA - Texas
  • Sr. Environment Artist at Bungie in USA - Washington
  • Env. Layout Artist at Microsoft Games in USA - Washington
  • Environment Artist at Bungie in USA - Washington
  • Ld. Env. Artist at Microsoft Games in USA - Washington
  • Sr. Env. Artist at Microsoft Games in USA - Washington





  • Jobs Listing - Sorted by Location (ascending)


    Blue Tongue
    Australia
    Jan 14, 2010
    Senior Level Designer
    Blue Tongue Entertainment was founded in October 1995, and became a part of THQ in 2004. We now have more than 90 staff, and have shipped games in a wide range of genres. Popular titles from Blue Tongue include Starship Troopers Terran Ascendancy, Jurassic Park Operation Genesis, the Nicktoons series of games, and our acclaimed Nintendo Wii-exclusive de Blob.

    We are looking for a talented Senior Level Designer, to work as part of on the
    talented team that released de Blob last year. The Senior Level Designer will be responsible for designing, object placement and scripting of the world in a
    game. This position will be working on a fantastic new title; this is a great
    opportunity for someone with relevant experience that’s looking for an
    interesting and original project to be part of. This position will report
    directly to the Lead Designer.

    For a confidential discussion, please contact me on +61 3 99149944.

    Please send all applications to jobs@bluetongue.com



    Blue Castle Games
    Canada
    Dec 01, 2009
    Environment Artist
    Please send Resumes and links to Portfolios/Demos to:
    ryan@bluecastlegames.com

    Applicants should be Canadian citizen's (with preference going to local candidates).

    Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new Action project, which is where you come in.

    At BCG, an Environment Artist works within our existing Environment team under the direction of a Lead. It will have you collaborating on the creation of entire environments and props including geometry, textures and lighting. You will work alongside and learn from other Artists and Designers, all of whom enjoy a creative opportunity to help build the visual aesthetic pushing the envelope in creating higher standards the environments in this exciting new project.


    RESPONSIBILITIES:

    -Modeling, texturing, lighting and building our games open world environments from start to finish including some props and additional assets.
    -Review your assigned tasks to ensure you achieve high quality results within the assigned time.
    -Manage your personal schedule. Seek help if required and help others when you can.
    -Learn to work as a valued member of a high-performance team.
    -Gather reference materials


    REQUIREMENTS:

    -3+ years experience as an Environment Artist in a video game development environment are a must
    -Credited as working on at least two AA/AAA game titles ideally of the Action genre.
    -Mastery of 3D Studio Max is a must.
    -Motivation and a proven track record of achieving the highest possible quality environment art on time.
    -A demo reel that demonstrates a solid geometry, texture creation and lighting ability
    -Excellent personal project and task management skills
    -Excellent communicator who is open to feedback and constructive evaluation

    To learn more about us take a look at our website:
    http://www.bluecastlegames.com



    Radical Entertainment
    Canada
    Sep 03, 2009
    Prop Artist
    Basic Function:

    Create props from concept drawings and alter higher resolution models for implementation on the Wii.

    Duties and Responsibilities:
    - Create props that are efficient, built to scale and satisfy budgetary requirements
    - Create textures and apply them to models
    - Manage a number of assets and prioritize tasks; may support less experienced prop artist
    - Collaborate with programmers to support implementation process
    - Generate basic behaviour tree for designers/programmers to tune
    - Provide simple animation to props while ensuring consistency with art direction
    - Work with QA to resolve any issues; receives support from more experienced artists as necessary
    - Receives feedback and modifies work based on direction
    - Ensures consistency in art style and quality of own work
    - Understands memory and frame-rate budgets and works within those constraints
    - Uses in-house tools as appropriate; provides feedback to improve the tools
    - Follow schedules and meets deadlines
    - Proactively recognizes potential problems and works with Senior Artist to limit risk
    - Troubleshoots and seeks solutions; may assist less experienced artists with troubleshooting
    - Participates in scrum meetings and presents own work as appropriate

    Principal Working Relationships:
    Works with concept artists, designers and artists to build prop assets.

    Position Qualifications:
    Educational Requirements:
    - Formal art education such as BFA from accredited art or design school or equivalent level of experience required

    Special Knowledge, Skills:
    - Sculpting, animation, scripting skills a plus
    - Ability to understand game engine and pipeline required
    - Familiarity with debugging own work required
    - Photoshop, Maya, MudBox or ZBrush, Crazy Bump, and Excel required

    Prior Experience/Previous Positions related to current position:
    - Two to five years of professional experience required
    - Has shipped at least one AAA title or possesses equivalent experience from a related industry

    Other Qualifications and/or Requirements:
    - Ability to build collaborative relationships and resolve conflicts in a constructive manner
    - Provides others the information that they require to make decisions
    - Communicates in a clear and succinct manner, considering the audience
    - Ability to plan own work and understand contingencies
    - Properly estimates time to complete work and manages competing priorities
    - Takes risks, makes mistakes and takes steps to prevent repeat mistakes

    Please apply online at: http://www.radical.ca/open_positions.cfm



    Next Level Games
    Canada
    Aug 14, 2009
    Level Designer
    Please visit http://www.nextlevelgames.com/careers_jobs.php for a variety of open positions.

    Responsibilities
    Next Level Games is looking for a Level Design superstar to join our level creation team for a 12 month contract. You are a proactive and collaborative individual and you eat, breathe and sleep that last action / adventure title you played.

    * Work with the level design team to create game levels, environmental puzzles, missions and enemy encounters in line with the Game Vision
    * Translate design documents and game level descriptions into playable 3D levels with scripted events and transitions

    Education & Experience

    * 2+ years of video game experience in a design role – you must have at least one title under your belt as a level designer
    * Proven ability to make interesting levels and environmental challenges
    * Proficiency with 3D packages, preferably 3D Studio Max

    Required Skills

    * Must be able to articulate the relationship between level layout and prop / enemy placement with player decisions, game flow and overall game mood / tone
    * Ability to collaborate extensively with the team and to clearly communicate of your ideas and vision
    * Proficient in scripting and / or programming preferable
    * Highly organized and self-motivated
    * Works well within a team environment



    Radical Entertainment
    Canada
    Oct 04, 2009
    Technical Env. Artist
    Basic Function:

    Contribute to art production utilizing technical art solutions and techniques.

    Duties and Responsibilities:
    - Works with Technical Art Director to understand art pipelines, workflows, tools and memory constraints.
    - Understands the technical art goals and guidelines and uses these goals as guidance for decision making
    - Works with Art Director to understand art direction and visual quality goals.
    - Create and place production art in multiple disciplines (environment, effects, lighting, animation, etc.)
    - Helps ensure that art and animation quality is not compromised by limitations of technical processes
    - Works to ensure consistency in art style and quality of own work
    - Works to understand memory and frame-rate budgets and works within those constraints
    - Works with more senior Technical Art Director to support Art Production Manager in scoping and estimation of technical-art requirements.
    - Understands schedule and works to meet deadlines
    - Receives feedback and modifies work based on direction
    - Uses in-house tools as appropriate
    - Works with more senior artist to prevent problems
    - Develops troubleshooting skills with guidance from more senior artists
    - Participates in scrum meetings and presents as appropriate

    Principal Working Relationships:

    Provides technical art support to Artists, Pipeline Programmers, and Game Designers.

    Position Qualifications:

    Educational Requirements:
    - Formal art education such as BFA from accredited art or design school or equivalent level of experience required

    Special Knowledge, Skills:
    - Maya, Photoshop
    - Knowledge of scripting languages required
    - 2D illustration, environment design, graphic design, and/or art history knowledge a plus

    Prior Experience/Previous Positions related to current position:
    - Less than two years of professional experience required

    Other Qualifications and/or Requirements:
    - Ability to build collaborative relationships and resolve conflicts in a constructive manner
    - Provides others the information that they require to make decisions
    - Communicates in a clear and succinct manner, considering the audience
    - Ability to plan own work and develop understanding of contingencies
    - Works with senior artist to manage priorities
    - Takes risks, makes mistakes and takes steps to prevent repeat mistakes



    Relic Entertainment
    Canada
    Jan 20, 2010
    Sr. Level Designer
    Relic Entertainment is looking for a Level Designer with an established body of work on AAA console action games or shooters. The successful candidate will have strong design and artistic sense, solid level building skills, and a thorough understanding of the intricacies and performance requirements of level design. The Level Designer will work closely with the Design and Environment teams to stage compelling game play encounters.
    RESPONSIBILITIES

    * Prototype and build test and final in-game levels using 3d authoring tools
    * Design and document encounters
    * Build and light environments
    * Work with Leads and Design team to develop level concepts and themes , prototype required/requested game systems
    * Rapidly iterate on level design to maintain theme and gameplay, while keeping performance high
    * Support the team with ship-quality levels that achieve Relic’s reputation for quality and innovation

    Requirements

    * 3+ years of relevant game industry experience
    * Strong understanding game and level design
    * Previous design experience on a shipped game title, with a strong portfolio of encounter and level design
    * Good verbal and written communication skills
    * Proficient with all MS Office tools as well as 3ds Max
    * Ability to design and build level and encounter design using existing and proprietary tools
    * Scripting experience (lua, python) a very strong plus

    Location:
    #1500 - 550 Burrard Street Vancouver, British Columbia V6C 2C1 Canada

    To Apply:
    Please email your resume and a link to your online portfolio to jobs@relic.com



    Longtail Studios
    Canada
    Jan 08, 2010
    Sr. Environment Artist
    We are currently looking for a Senior Environment Artist for our Quebec City Office. The chosen applicants will be in charge of leading the Environment modeling aspects of the project. He/She will work in collaboration with the art director to set the quality level of the environments to respect the artistic vision of the game. The person will also be in charge of training junior modelers and be the mentor for the team.

    Responsibilities

    • Work with Art Director, Game Design and engineering to determine style, look and level of quality for the environments
    • Model environments in high polygon, low polygon and in game resolutions.
    • Handle technical aspects of environment creation such as pipeline concerns, assets build with optimum efficiency, and creation of advanced shaders and asset integration
    • Work closely with other art disciplines to determine environmentr technical specifications

    Social advantages and work conditions

    • Competitive basic wage rate
    • Collective benefit plan including full family coverage for medical, dental and optometric care
    • Relocation packages offered to candidates from outside the city or country. (Help in obtaining the visa, etc.)
    • Flexible vacation and statutory holidays
    • One week paid vacation between Christmas and New Year's
    • The position is 40 hours a week - Monday through Friday, on site.

    Please send the following with your application:
    • Cover letter
    • Current CV / Resume
    • Samples of your work that show your ability to create texture maps using Photoshop
    • Samples of your work that show the model wireframes associated with this same work
    • Samples of your 3D models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in Zbrush or Mudbox for normal mapping
    • Please reference the job title Senior 3d Environment Artist in the subject line of your email.

    Requirements

    • BA desired and a minimum of 3+ years of industry experience.
    • Experience in several aspects of videogame art production to include concept work, modeling, texturing, and shading and be highly experienced with 3d max.
    • Strong understanding of Photoshop and programs such as Zbrush or Mudbox
    • Strong Traditional Art skill
    • Solid understanding of computer graphic fundamentals and video game Art production pipelines
    • Solid understanding of Art fundamentals to include color theory, light, shade and form
    • Can work in a variety of styles.
    • Able to meet deliverables and drive your work to completion within specified timelines
    • Great communication skills both written and verbal
    • Can work cross functionally in many areas without being constrained by your job function
    • A Collaborative work ethic



    Phoenix Studio
    France
    Oct 09, 2009
    Ld. Level Designer (F)
    Lead Level Designer (H/F)

    Mission
    En tant que Lead Level Designer, vous serez responsable du Level Design du jeu et de son suivi dans le respect du planning de la production. A la tκte d’une ιquipe de Level builders, vous collaborerez avec les autres responsables mιtiers.

    Responsabilitιs
    * Vous dirigerez une ιquipe de plusieurs Level Builders.
    * Vous serez responsable de la crιation du Level Design du jeu (RLD).
    * Vous devrez produire des documents de « missions walkthrough » clairs et dιtaillιs.
    * Vous serez responsable de la livraison des maps et de leur contenu.
    * Vous serez sous la responsabilitι directe du Game Director et du Chef de Projet.

    Profil

    * Orientι topologie et architecture, vous savez crιer de l’espace de jeu variι.
    * Entreprenant, proactif et combatif, vous κtes une source de motivation pour votre ιquipe et vos collaborateurs.
    * Vous avez une bonne culture du Game Design.
    * Rigoureux dans la gestion de vos ιquipes, vous respectez les plannings de la production.
    * Vous possιdez au moins trois annιes d’expιrience dans le Level Design en utilisant des outils propriιtaires ou 3DStudioMax / Maya.
    * Vous savez diriger, superviser et suivre une ιquipe.
    * La connaissance de quelques notions de Script est un plus.

    Poste en CDI ΰ pourvoir immιdiatement

    A fournir CV, lettre de motivation, travaux personnels a Ingrid Leboucher - emploi@phoenix-i.fr



    Ivory Tower
    France
    Sep 24, 2009
    Environment Artist (F)
    Nous recherchons un artiste expιrimentι afin de participer au dιveloppement de nos projets sur PC, PS3, X360.

    Sous la responsabilitι du Lead Environnement et en collaboration avec Programmeurs et Game Designers, vous serez amenι ΰ concevoir et ΰ rιaliser les ιlιments 3D du jeu : Modιlisation, texture, dιpliage d’UV selon la charte graphique et les contraintes techniques.

    Vous utiliserez diverses techniques et outils tels qu’Adobe Photoshop, 3DSMAX, MAYA ou encore ZBrush, ainsi que nos outils internes.

    Compιtences requises

    La passion du jeu vidιo, la crιativitι, la rigueur, l'autonomie, l'autocritique et l'esprit d'ιquipe seront indispensables, en s’appuyant sur les compιtences suivantes :

    * Trθs Forte culture en jeu vidιo
    * Trθs bonne connaissance des outils Photoshop, 3DSMax & ZBrush
    * Trθs bonne culture en dessin/lumiθre/perspective et jeu vidιo
    * Bonne capacitι ΰ identifier les besoins et ΰ ιtablir une liste de tβches ΰ accomplir
    * Curiositι d'esprit, don d'observation, intuition sont les qualitιs nιcessaire



    Mindscape
    France
    Sep 16, 2009
    Level Designer (F)
    Mindscape, ιditeur et dιveloppeur de jeux vidιo ΰ l’ιchelle international, travaille actuellement sur plusieurs projets « MMO », et recherche pour renforcer ses ιquipes, un level designer.

    Sous la responsabilitι du Lead Game designer , Vous serez en charge de la crιation des niveaux de jeux en suivant les contraintes de Game Design et les contraintes techniques, de la phase de prι-production jusqu’au Debug.

    * Crιation des diffιrents niveaux
    * Rιglages des diffιrents modes de jeux.
    * Tweaking

    Profil
    * Une premiθre expιrience professionnelle en tant que level designer est souhaitιe
    * Une formation ciblιe jeu vidιo type Supinfogame, Enjmin, … est un plus
    * Des aptitudes techniques (Scripting )
    * Autonomie et rigueur
    * Des connaissances en Game engine ( Middleware)



    Mindscape
    France
    Sep 16, 2009
    Environment Artist (F)
    Mindscape, ιditeur et dιveloppeur de jeux vidιo ΰ l’ιchelle international, travaille actuellement sur plusieurs projets « MMO », et recherche pour renforcer ses ιquipes, plusieurs 3D environment artists :

    Mission
    * La rιalisation des dιcors du jeu et leur intιgration via notre ιditeur de jeu.
    * La rιalisation des textures.
    * Le rιglage des effets de lumiθre.

    Profil
    * Capacitι ΰ s’adapter ΰ diffιrents styles graphiques.
    * Rigoureux, autonome et structurι, bonne communication.
    * Trθs bonne maitrise de Maya ou 3DSMax, et Photoshop.
    * De bonnes connaissances en anglais.
    * Une expιrience sur des projets commercialisιs est un vrai plus.



    Dancing Dots
    France
    Jan 29, 2010
    Level Designer (F)
    Dans le cadre de la production d’un jeu d’action au gameplay original pour XBLA/PSN/PC, avec une ιquipe de petite taille mais efficace oω l’apport de chacun est rιellement dιcisif, nous recherchons une ou un Level Designer confirmι(e).

    Vous rejoindrez Dancing Dots pour prendre en charge la conception et la mise en place des niveaux de ce titre. Encadrι(e) par notre Lead Game Designer, vous serez responsable de la production de niveaux.

    Le profil cherchι est le suivant :

    * Polyvalent (level designer, level builder, scripteur)
    * Possιdant les qualitιs nιcessaires pour mettre en place la logique de chaque niveau
    * Bonne perception de l’intιrκt de la variation des mιcaniques de jeu via le level design
    * Maξtrisant les outils d’ιdition 3D
    * Rigoureux, structurι et bonne capacitι ΰ communiquer
    * Bonne culture du jeu au sens large
    * Bon niveau d’Anglais est un plus

    Le poste est ΰ pourvoir trθs prochainement. Nos locaux sont situιs ΰ Paris, entre Bastille et Gare de Lyon.

    Un test vous sera demandι aprθs ιtude de votre candidature.

    Type de contrat : CDD avec possibilitι de renouvellement – 35h, tickets resto.



    Ubisoft Annecy
    France
    Nov 10, 2009
    Lead Level Designer (F)
    Le Studio de Production d’Annecy recherche un Lead Level Designer expιrimentι.

    A ce poste, vous avez pour mission d’encadrer une ιquipe de level designers chargιs de designer et d’implιmenter des niveaux du jeu de qualitι.

    Vous participez ΰ la rιalisation des intentions du Rιalisateur et du Game designer. Vous vous assurez de l'intιgration des acteurs et des ingrιdients de jeu dans les niveaux, en respectant les contraintes Game Design et Gameplay Programming.

    Vous disposez d'une expιrience confirmιe sur un mκme poste sur des jeux d'action / aventure ou FPS, et avez une bonne connaissance des outils utilisιs dans la production de jeux vidιo. Vous faites preuve d’une grande capacitι d’analyse et de synthθse, d’adaptation et de communication vous permettant de travailler avec tous les corps de mιtier.

    Vous avez de grandes qualitιs relationnelles et organisationnelles. Vous κtes ΰ l'aise en anglais, ΰ l'ιcrit comme ΰ l'oral.

    Vous connaissez 3d Max, et maξtrisez des contraintes techniques d'un moteur.


    CV, Lettre de motivation, travaux personnels, Site Web, …
    a Cιcile Forray
    cecile.forray@ubisoft.com
    Tour Galbert – 6 rue Andrι Fumex – 74000 ANNECY



    Kylotonn
    France
    Nov 10, 2009
    Level Designer (F)
    Game / Level Designer

    Dans le cadre du dιveloppement de ses jeux Gamers & Casual, Kylotonn recherche des Game designers / Level designers.

    Vous aurez ΰ charge :

    * de rιaliser tout ou partie des Game Concepts et des Game Design Documents.
    * d’ιlaborer les scιnarii des jeux
    * d’ιlaborer tout ou partie des niveaux des jeux
    * de rιfιrer l’avancι du dιveloppement au chef de projet.

    Connaissances requises

    * Vous possιdez une trθs bonne connaissance vidιo-ludique.
    * Vous connaissez les contraintes spιcifiques de la crιation de jeux casual et/ou gamers.
    * Vous savez prιsenter vos idιes et les mettre en valeur.
    * Vous maξtrisez la suite Office
    * Des notions de Photoshop et 3DS max est un plus

    Idιalement

    * Vous avez travaillι sur un jeu sorti
    * Vous avez dιjΰ utilisι des ιditeurs de niveaux ouverts
    * Vous connaissez les langages de scripts type LUA
    * Vous κtes rigoureux et savez travailler depuis un cahier des charges prιdιfini
    * Vous savez communiquer et vous apprιciez le travail en ιquipe



    Lexis Numerique
    France
    Nov 10, 2009
    Level Designer (F)
    Game / Level Designer

    Vos responsabilitιs

    Sous la direction du lead, vous travaillerez pour ιlaborer les level designs et les spιcifications dιtaillιes du jeu.
    Vous aurez ΰ dialoguer avec l’auteur, le lead 3D et le lead dιveloppeur afin de mettre au point les gameplays et produire leur contenu en accord avec leurs spιcifications.
    Vous agencerez les contenus des gameplays (ιditeur de niveau, base de donnιes, etc.), vous intιgrerez les contenus agencιs dans le jeu et les testerez.
    Vous rιglerez l’ιquilibrage du gameplay et effectuerez le tuning de la courbe d’apprentissage.

    Votre profil

    * Autonome, rigoureux, volontaire.
    * Bonne connaissance du monde du jeu vidιo.
    * Grande expιrience de joueur.
    * Capable de s’adapter ΰ des spιcifications de jeu dιjΰ dιterminιes.
    * Maξtrise des mιthodes de conception de gameplays ιquilibrιs.
    * Maξtrise de l’usage des bases de donnιes.
    * Bonne capacitι de rιdaction et de formalisation.
    * Les connaissances de 3DS Max, Word et Excel sont des atouts.



    Arkane Studios
    France
    Dec 12, 2009
    Level Architect (F)
    Sous la responsabilitι du Lead Environment Artist et du Art Director, vous participez ΰ la crιation des dιcors des niveaux du jeu depuis la rιalisation du Blockout initial, l’ιclairage, jusqu’ΰ l’intιgration et la mise en place des ressources graphiques rιalisιes par d’autres graphistes ( props, textures, etc..).

    Au coeur du processus de crιation des levels, vous assurez l'interface entre les besoins des artistes dιcors, et contraintes des level designers en charge du gameplay.

    Profil

    Un sens aiguisι de l’observation, un esprit analytique et une culture iconographique (photos, cinιma peinture).
    Capacitιs ΰ traduire des designs 2D en un niveau de jeu fonctionnel et esthιtique.
    Formι en ιcole de dessin traditionnelle, vous avez de bonnes connaissance en architecture.
    Vous κtes passionnι par le jeu vidιo et avez une excellente comprιhension des contraintes spatiales pour un jeu liιes ΰ l’ιquilibre entre gameplay, esthιtique et surtout performance.
    Expιrience significative ( y compris mod) sur Unreal Ed.
    Bon niveau d’anglais (savoir lire/ιcrire des documents et participer ΰ une rιunion de travail).
    Maξtrise de Maya et photoshop.



    Spiders Games
    France
    Jan 08, 2010
    Environment Artist (F)
    Environment Artist 3D - Freelance



    La mission prend place au sein de notre ιquipe principale de dιveloppement et dans le cadre de notre prochain projet de jeu multiplateforme PS3 / Xbox360 / PC.

    Votre travail sera de modιliser et mapper les levels du jeu sous 3DSmax, ainsi que de gιrer leurs ιclairages pour gιnιrer des lightmaps. Une bonne connaissance de Zbrush est nιcessaire pour modιliser certaines parties du dιcor en highpoly.


    Compιtences et profil requis

    * Trθs bonne maξtrise de 3dsmax, Zbrush et Photoshop
    * Rigueur, autonomie, bonne capacitι de communication
    * Grande motivation pour le dιveloppement de jeux vidιo
    * Les acquis suivants seraient un plus :
    * Une bonne connaissance dans l’ιclairage de scθnes est un plus



    Type de contrat : Freelance sur site (Paris) pour une durιe d’environ 6 mois

    Rιmunιration : selon profil et expιrience



    The Games Company
    Germany
    Oct 06, 2009
    Ld. Level Designer
    TGC – The Games Company is a leading developer and publisher of video games based in Berlin. We are currently looking to enlarge our team by hiring a full-time

    Lead Level Designer

    Responsibilities:
    •Conceptual design of game levels for 3D areas with varied characteristics (urban / rural, modern / historic, real world / fantasy world, etc.)
    •Coordination and monitoring of the realization of these concepts by the level design team
    •Ensuring a smooth communication flow between the involved departments, particularly regarding the game design, art, and content programming departments

    Requirements:
    •Degree in landscape architecture (or similar major) or close to a degree (within six months)
    •Mastery of drafting techniques for planning objects, particularly drawing skills
    •Ability to transform textual specifications or concept art into landscapes with entertainment value
    •Interest in computer and video games
    •Interest in developing managerial skills
    •Very good ability to communicate and work in a team
    •Ability to work self-dependently and to quickly adjust to a new production flow
    •Good command of spoken and written German and English



    Ubisoft Blue Byte
    Germany
    Sep 03, 2009
    Level Designer
    What are we looking for?:
    • Working in a creative environment at one of the most successful German Game Studios, the Level Designer creates levels that grant a great experience by using the given game mechanics.
    • The level Designer keeps close contact to other departments (Project management, Game Design, Graphics, Coding, QA).

    Have you got what it takes?
    • You’ve worked on at least one released Game or have many years experience in creating Mods especially for Real Time Strategy Games.
    • You are able to create interesting game play.
    • You have a good knowledge of scripting languages, especially LUA and XML.
    • You are able to analyze game design and willing to push it to it’s limits to build great levels
    • You are familiar with level editors (preferred 3D Strategy Editors). You are a quick learner and adept fast to new tools.
    • Good knowledge of MS Office (Word, Excel, PowerPoint).
    • You are creative.
    • You think analytically and solve problems systematically.
    • You are self motivated and goal oriented.
    • You are a team player.
    • You are excellent in communication and documentation.
    • You keep deadlines.
    • Good level in written/spoken English.
    • You know the games market very well.

    We offer a highly interesting challenge as a teamplayer including the possibility to show personal initiative and to work in an innovative and international company. A nice working atmosphere, performance oriented remuneration and employee’s benefits complete our company profile.

    If you have fun working in the Game Industry please send us your resume via e-mail to jobs@bluebyte.de .

    Applications should include the earliest starting date, your salary expectation and an example of your previous work.

    For further information please check www.ubisoft.com or www.bluebyte.de.



    Yager
    Germany
    Oct 05, 2009
    Level Designer/Scripter
    Unreal Scripter / Level Designer [m/f]

    Responsibilities
    • Create & script AI in Unreal-based Levels
    • Implement cut scenes and interactive set pieces using Kismet and Matinee
    • Optimize levels and work with engine’s strengths and weaknesses
    • Collaborate with departmental leads and design team to develop core concepts and game content
    • Meet deadlines and manage tasks effectively

    Qualifications
    • 3+ years experience as scripter/ level designer
    • Experiences with Unreal Engine 3 engine and Kismet scripting are essential
    • Technically minded person
    • Be able to quickly adapt to change, finding creative solutions and maintaining positive momentum in the face of adversity
    • Ability to take and apply direction and work well in a team environment
    • Ability to communicate effectively in English, both verbally and in writing
    • Passion for the videogames industry

    Your Application
    YAGERs preferred method of viewing your application is by email (max. 10MB). Please submit a link of your portfolio homepage. If you\'re without a portfolio homepage and would rather attach samples to an email, please send at least 3 examples of your BEST work. For more information make sure to have a look at our homepage | career | how to apply



    Sixteen Tons
    Germany
    Jan 08, 2010
    Level Design Intern (D)
    Fόr die Mitarbeit an unseren kommenden PC- und Konsolen-Projekten suchen wir:
    Praktikant (m/w) im Bereich
    Leveldesign & 2D/3D Grafik (6 Monate, Vollzeit)
    Ihr Profil
    •Sie lieben es virtuelle Spielewelten zu kreieren und zu gestalten!
    •Sie haben bereits Erfahrung im Leveldesign auf privater oder Fan-Projekt Ebene.
    •Sie verfόgen όber gute Kenntnisse im:
    Umgang mit Leveleditoren
    Umgang mit Photoshop
    Umgang mit 3D Studio Max
    •Sie sind bereit sich in ein kleines Team von kreativen Menschen einzubringen.



    Guerrilla Games
    Netherlands
    Dec 12, 2009
    Sr. Level Designer
    Description
    Are you a gifted level designer ready to take it to the next, uh, level? For our upcoming project, we're looking for a Senior Level Designer with a thorough understanding of the intricacies of level design. As part of a mixed-discipline team that creates entertaining and compelling missions, you'll act as a mentor, problem solver and source of inspiration for the people around you.

    Requirements
    Ready to do your level best? We'd love to hear from you if:
    • You've worked on (and completed) one or more FPS/action games as a Senior Level Designer
    • You have experience with all stages of game development
    • You're experienced in creating clear level design documents, as well as building them from scratch without supervision
    • You love to get hands-on with levels and their scripting, and are a bit of a perfectionist
    • You're articulate, have strong conceptual skills and the ability to communicate your ideas visually and verbally
    • You have a strong understanding of current 3D packages and level editors
    • You have a good feel for game-play flow and level layout, ideally in the FPS genre
    • You enjoy working as part of a team and are able to meaningfully critique a level (as well as accept criticism)



    Guerrilla Games
    Netherlands
    Dec 12, 2009
    Sr. Env. Artist
    Description
    Saving the environment is easy - just hit CTRL-S. Making the environment convincing and awe-inspiring at the same time is a far more interesting challenge. As a Senior Environment Artist at Guerrilla, you'll work with the Level Designers to create cutting edge architectural designs, themes and compositions. You'll become part of a highly talented team, acting as a mentor, problem solver and source of inspiration for the people around you.

    Requirements
    Do you care about the environments? Do you have an eye for detail as well as the big picture? We want to hear from you if:
    • You've worked on (and completed) two or more 3D games
    • You possess excellent leadership and mentoring qualities
    • You're articulate, have strong written and verbal communication skills and a good command of the English language
    • You have affinity for architectural as well as natural environments
    • You have excellent artistic skills and the ability to adapt to different artistic styles
    • You're adept at modeling, shading and texturing in any relevant 3D package (Maya preferred)
    • You have solid knowledge of the technical aspects of level building, and have constructed levels from start to completion

    Plusses
    We especially want to hear from you if:
    • You have a shipped triple-A title under your belt
    • You have experience with multiple game engines
    • You have experience with developing for the PlayStation 3

    Please note: Applications submitted without portfolio will not be considered.



    Guerrilla Games
    Netherlands
    Dec 12, 2009
    Lighting Artist
    Description
    Ready to set Guerrilla alight with your awesome lighting skills? As a member of the lighting team, you will collaborate with level designers and environment artists to literally light the way for gamers, so they can enjoy our games to their fullest. You will work with our cutting-edge deferred rendering engine, adding lighting to levels and cut scenes using both real-time and pre-rendered solutions. You will take concepts created by our visual design team and turn them into reality within our levels, working closely with the art director to ensure that our vision is achieved.

    Requirements
    Are you the bright spark we’re looking for? We want to hear from you if:
    - You have a passion for lighting and rendering
    - You have a strong sense of light and color composition
    - You have previous experience with lighting for film, games, or commercials
    - You have technical knowledge of rendering software and 3D applications (Maya preferred)
    - You're have strong written and verbal communication skills and a good command of the English language

    Please note: Applications submitted without portfolio will not be considered.



    Beatnik Games
    UK
    Oct 01, 2009
    Level Designer
    Beatnik Games is looking for a Level / Puzzle Designer to work on a 3d platform adventure game currently in development.

    Full time position
    UK applicants only

    We are looking for an awesome level designer / environment artist to join the awesome art team at Beatnik, at our office in central London. Enthusiasm for puzzle design is a must! You will be designing and creating original environments so both traditional art skills and Max/Maya modelling skill is required!
    We are an independant studio, and the team is small. As such, you will be involved in all aspects of game development, and a wide range of art skill is desirable.

    * Traditional art skill is a massive bonus
    * Max / Maya experience required
    * Salary based on experience

    To apply:
    Send CV and examples of work to:

    jobs[at]beatnikgames.co.uk



    LucasArts
    USA - California
    Oct 28, 2009
    Level Designer
    *The Level Designer collaborates with the Project Lead and design team to develop core concepts, game systems, and game content.
    *Contribute substantially and decisively to the evolution of the game design from initial documentation through testing.
    *Conceptualize, create and maintain detailed game design documentation throughout the project cycle.
    *Aggressively prototype and iterate on core game mechanics.
    *Evolve ideas in conjunction with a team, explain those concepts in complete detail, and ensure that the design vision adapts to and survives the development process.
    *Create and implement superior game-play levels, encounters and experiences.
    *Make and communicate practical design compromises to ensure that the project is viable and successful as a retail product.
    *Develop and implement positive changes to the game based on feedback from QA, Consumer Insights, senior staff members, and others. Balance and adjust game-play experiences to ensure the product's critical and commercial success.
    *Provide timely updates and documented closes to the bug database. Actively resolve priority bugs and implement tuning and polish.
    *Exercise initiative and excellent judgment.
    *Remain current on industry trends and techniques in game design.
    *Demonstrate commitment to creative collaboration in a time-sensitive environment.
    *Conduct research on concepts as necessary.

    Passion for interactive computer/video games. Demonstrable success in creating compelling (fun, commercially viable, and critically-acclaimed) game-play, scenarios, activities, and encounters.

    Excellent creativity and demonstrated ability to generate innovative concepts, mechanics, and ideas.

    An understanding of major elements of game design including, story, dialog, interface, character interaction, mission /environment design, look and feel, AI, combat, strategy game-flow, balance and difficulty.

    Ability to productively discuss, make decisions, and communicate ideas in a wide variety of aesthetic areas (art, sound, voice, story, gameplay etc.).

    Related technical skills, such as some background in use of game editors, scripting/programming and/or 3D tools.

    Excellent creative writing ability.

    Excellent written and verbal communication skills.

    Bachelors degree in related field or equivalent training preferred.

    One title and three years professional experience building game content and/or systems. Previous experience as Level Designer or Designer required.



    Marvel
    USA - California
    Nov 10, 2009
    Lead World Designer
    JOB DESCRIPTION AND RESPONSIBILITIES:
    Lead World Designer

    The newest addition to our family of studios, Gargantuan was founded in early 2009 to create breakthrough massively multiplayer online games. Gargantuan is currently developing Marvel Universe. The studio is located in San Mateo, CA.

    We are looking for a Lead World Designer to work on a highly anticipated MMORPG. Interested applicants should have a strong level design experience on several titles using multiple toolsets, and a thorough understanding of games and game-play mechanics.

    Responsibilities:

    * Spearhead all level creation efforts for the project. Work with the Creative Director and the design team to help design world and mission concepts and implement them
    * Aggressively prototype and iterate on levels, missions, and mechanics
    * Assist in the selection and improvement of level design technology and tools
    * Balance and adjust game play experiences to ensure the product’s critical and commercial success.
    * Create and maintain design, tools, and standards documentation throughout the project cycle
    * Plan and guide the evolution of level building tools and methodology
    * Mentor and guide other level designers
    REQUIREMENTS:
    Requirements:

    * 5+ years experience in game and level design
    * 3-4 shipped titles, ideally with multiple toolsets
    * Demonstrated success and passion creating compelling game play, environments, scenarios, activities, and encounters
    DESIRED SKILLS AND PLUSES:
    Knowledge/Skills:

    * Ability to both conceptualize and implement game ideas using various tools and technology
    * Strong, demonstrable level design and planning skills
    * Strong technical background with experience in scripting
    * An avid gamer, especially in the MMO genre, with strong interest in pushing the industry forward creatively
    * Excellent leadership, communication, interpersonal, and organizational skills
    * Enthusiastic, positive, team oriented, and organized
    * Ability to estimate work and work under a schedule

    Education:

    * Bachelors degree or training from a specialized school

    Pluses:

    * Design experience on MMO game titles
    * Experience in 3D art packages such as Maya, 3D Studio MAX, or Softimage XSI
    * Familiarity with the Marvel IP and New York City architecture



    Telltale Games
    USA - California
    Nov 10, 2009
    Environment Artist
    JOB DESCRIPTION AND RESPONSIBILITIES:
    Telltale Games is looking for an experienced Environment Artist to work with an established art team in creating great looking game environments. The ideal candidate should have a good eye for composition, scene lighting, color theory and a passion for games.

    * Model, texture, and light clean and efficient 3D environments for use in-engine from provided concept art or inspirational reference material.
    * Work with lead artist to establish the game’s style in modeling, lighting, and textures.
    * Paint great looking textures in the appropriate style from reference or from scratch
    * Generate quality environments and objects with textures, bump maps and lighting for project needs
    * Seek and implement feedback from designers and leads to accommodate game play and art features into the environment
    * Participates in design discussions and the R&D process
    REQUIREMENTS:
    * 3 years minimum experience in game development or related industry.
    * Strong understanding of architecture, lighting, composition and design
    * Solid understanding of color theory, and be able to create balanced & appealing color palettes
    * The ability to create custom materials and all associated maps (bump, normal, spec, etc.) for new or existing assets
    * Ability to assess and implement clean, efficient geometry for maximum performance in the engine
    * Expertise in Maya’s Modeling, Lighting and Texturing tools
    * Expertise in Photoshop
    * Strong understanding of game design and games technical requirements
    * Self-driven, excellent verbal and written communication, Team player



    Gargantuan Studios
    USA - California
    Oct 31, 2009
    Ld. World Designer
    Responsibilities:

    * Spearhead all level creation efforts for the project. Work with the Creative Director and the design team to help design world and mission concepts and implement them
    * Aggressively prototype and iterate on levels, missions, and mechanics
    * Assist in the selection and improvement of level design technology and tools
    * Balance and adjust game play experiences to ensure the product’s critical and commercial success.
    * Create and maintain design, tools, and standards documentation throughout the project cycle
    * Plan and guide the evolution of level building tools and methodology
    * Mentor and guide other level designers

    Requirements:

    * 5+ years experience in game and level design
    * 3-4 shipped titles, ideally with multiple toolsets
    * Demonstrated success and passion creating compelling game play, environments, scenarios, activities, and encounters.

    Knowledge/Skills:

    * Ability to both conceptualize and implement game ideas using various tools and technology
    * Strong, demonstrable level design and planning skills
    * Strong technical background with experience in scripting
    * An avid gamer, especially in the MMO genre, with strong interest in pushing the industry forward creatively
    * Excellent leadership, communication, interpersonal, and organizational skills
    * Enthusiastic, positive, team oriented, and organized
    * Ability to estimate work and work under a schedule

    Education:

    * Bachelors degree or training from a specialized school

    Pluses:

    * Design experience on MMO game titles
    * Experience in 3D art packages such as Maya, 3D Studio MAX, or Softimage XSI
    * Familiarity with the Marvel IP and New York City architecture



    Slash FX
    USA - California
    Oct 06, 2009
    Level Designer
    JOB DESCRIPTION AND RESPONSIBILITIES:
    Location: San Francisco, CA
    Onsite Contract Employment to start with good potential to convert to permanent employment
    Job Summary: Level designers will work closely with artists, programmers, and game designers to create exciting and visually compelling single player and multiplayer levels for next gen console systems. In addition to level construction, level designers are expected to proactively contribute creative gameplay ideas throughout the game creation process. We are looking for people with the ability to balance aesthetic and gameplay needs within the technical limitations of the engine.

    REQUIREMENTS:
    Job Requirements:
    4+ years of game industry experience in a level design capacity using the Unreal Engine
    Familiarity with world building tools
    Broad knowledge of game theory
    Single and Multiplayer level design, layout, geometry, balance and tuning
    Excellent attention to detail without stifling creativity
    Attention to detail
    Excellent communication skills
    A passion for games

    DESIRED SKILLS AND PLUSES:
    Strong working knowledge of Unreal Engine 3
    Working knowledge of Maya
    Programming or scripting experience (UnrealScript, Python, Lua, C++)
    Titles shipped on multiple platforms
    Applicants must be able to provide specific examples of relevant work which can be in the form of playable game levels, screenshots, scripting examples, etc.
    Experience and ability in film projects and/or cinematics production a plus



    Planet Moon Studios
    USA - California
    Oct 01, 2009
    Ld. Level Designer
    Lead Level Designer

    The Lead Level Designer will drive the development and execution of all level design, management of level designers, and acts as a liaison with the Project Director and Senior Producer.

    If you are the ideal candidate… maybe you used to create Quake mods in your basement, or maybe you were a tester, or you might even have been a frustrated architecture student who decided to do something more fun with your life. You know a bit of scripting language, love crafting a level until the experience is absolutely perfect, and you’re as calm and unflappable as an English sheepdog. You are also loyal and caring (again with the sheepdog) and you want to mentor and protect your level designers and watch them grow. And, while you are used to the eye-rolling iterations and do-overs endemic to game design, you prefer whenever possible to be organized and efficient.

    Responsibilities:
    • Works with the Project Director & Lead Designer to define and communicate the design of the game to the entire team
    • Creates and maintains relevant Game and Level Design Documents for the product
    • Seeks out innovative ways to prototype gameplay ideas
    • Balances gameplay across the levels
    • Works with the Producer to define production scheduling
    • Manages the team of level designers: Answers questions, offers constructive feedback and manages their tasks to keep game on schedule

    Qualifications:
    • Management and leadership skills: Previous lead or senior experience on at least one shipped title
    • Level design on at least two shipped titles
    • Experience in design or layout with Maya, 3DS Max, Unreal or other game authoring package.
    • Scripting or programming experience preferred
    • Experience managing junior level designers

    Plusses:
    • Experience with Scrum and Agile development
    • Scripting or programming experience

    Planet Moon Studios treasures personality, experience, initiative, and know-how. Over the years we have assembled a cadre of hand-picked gaming veterans whose industry experience averages over a decade. We have created a culture of professionalism and a healthy pursuit of life. If a creative environment and dedicated craftsmanship sound appealing, this might be the perfect place for you.

    We offer competitive salary, benefits, and the opportunity to work with industry veterans on a very polished project. We are located in downtown San Francisco, California.

    To apply, please send cover letter and resume to:
    2009_lld_gs@planetmoon.com



    Activision
    USA - California
    Oct 05, 2009
    Tech. Lighting Artist
    Description
    We are looking for an experienced Lighting Technical Artist for a next-generation console title.

    · Responsible for creating game-play and IGC lighting based on direction from the Art Director and Lighting lead.
    · Ensure a high level of quality while maintaining a full production load.
    · Modify game logic to create and optimize lighting assets.
    · Ensure that lighting assets meet runtime and disk budgeting requirements.
    · Anticipate, identify, and report any potential production problems and communicate those to the Lead.
    · Work collaboratively with other departments, especially Environment, Character, and VFX.
    · Work in and maintain an efficient organization structure for all lighting assets.
    · Stay current with industry lighting techniques.
    Qualifications
    · 2+ years Lighting experience (at least one shipped game).
    · Some film / TV lighting experience a big plus.
    · Strong knowledge of shading models and runtime lighting methodologies.
    · Thorough knowledge of Maya and Mental Ray.
    · Experience in one or more scripting languages (mel, python, perl, etc) preferred.
    · Excellent communication and organizational skills.



    Activision
    USA - California
    Sep 03, 2009
    Lighting Artist
    Requirements

    · Light characters and environments (interior & exterior).
    · Understanding of composition and the ability to enhance mood by lighting.
    · Expert knowledge of Maya and/or Max.
    · Working knowledge of industry standard rendering programs, such as Renderman or Mental Ray.
    · Ability to do UV mapping.
    · Working knowledge of Ambient Occlusion maps, HDR rendering, Lightmap generation, and Global Illumination solutions is a must.
    · Knowledge of color theory and strong sense of light and shadow.
    · Ability to follow design reference and ability to work with wide range of styles.

    To be considered, please apply directly on our website at: http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=ART0000B6



    Visceral Games
    USA - California
    Sep 16, 2009
    Ld. Level Designer
    Seeking a highly motivated Lead Level designer for the Dead Space franchise on Xbox360 and PS3. This is a major opportunity to contribute creatively to an exciting new franchise.

    Responsibilities:

    • Conceptualize, script, direct, and build levels for the game.
    • Own the level design for the game, be able to work collaboratively with Creative Director and Executive Producer to create an extremely fun, satisfying and polished level design flow.
    • Drive level design by taking the initiative to bring all parties together to execute on the overall vision for the levels.
    • Be a collaborative member of the design team, and contribute to reviews, feedback, and playtest sessions.

    Requirements:

    • Previous experience using Lua (or equivalent scripting language) to create game mechanics.
    • Experience with 3D level design tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor).
    • Thorough knowledge of the game development process.
    • Must be an avid action/shooter/horror gamer, of course.
    • Previous experience as a Lead Level Designer on shipped console titles.

    Experience & Qualities Sought:

    • Ability to conceptualize exciting level designs that will be satisfying to the player.
    • Ability to quickly learn new tools.
    • Some artistic background, formal or otherwise, 2D or 3D, is a big plus.
    • Deep knowledge of the action / shooter game genre.
    • Strong verbal and written communication skills.
    • Ability to work in a mature fashion with a high-performance team.

    About this Project:

    The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place. We have complete autonomy and creative control over our own decisions. The Games Label at EA is 100% committed to this IP, and has already worked on IP extensions such as comic, animated features, and action figures.

    We’re looking for a few more talented individuals to join, and take the game to new heights.



    Trion World Network
    USA - California
    Sep 28, 2009
    Terrain Artist
    We are looking for exceptional and passionate Terrain Artists to create fantastic settings for a next generation server-based game to be co-developed with the Sci-Fi Channel. Environment Artists will be working with the Art Director, Lead Environment Artist, design and engineering teams to help determine the style and quality bar for our worlds.

    RESPONSIBILITIES
    • Work with Lead Artist, Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of terrain. This includes working with the Lead Environment Artist and Designers to create final art for terrain and objects, communicating to Leads when support is necessary to meet these goals, optimizing assets to run at desirable frame-rate and fit within memory limitations.
    • Carry out the specified art style determined by the Art Director and Lead Environment Artist. Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as working to accomplish visual consistency and quality within the game.
    • Assist in the successful creation of environment models, UV mapping, shader setups (including all applicable texture maps) and lighting. Ensure that all of this is achieved in accordance with the approved concept art and within the scheduled timeframe. Make sure all work is clean and organized with regards to assets within each file as well as file structure and storage.
    • Must possess excellent working knowledge of game engines and terrain generation tools. Keep abreast of any changes and improvements made to the game engine and production pipeline during development and work with the Lead Artists, Technical Artists and Tools Programmers to create and augment environment workflow to speed up production.
    • Assist and mentor other Environment Artists when help is requested. This includes but is not limited to: assisting with modeling, texturing, lighting, optimization, time management, art and design problems, technical issues, etc.

    REQUIREMENTS
    • Portfolio or reel demonstrating strong competency in the following areas:
    Traditional art samples showing a strong understanding of color theory and shape design
    3D modeling, Texturing, and Lighting with examples of organic terrain and corresponding prop objects
    Excellent working knowledge of Maya and Photoshop. Zbrush or Mudbox experience a plus.
    • 3+ years of industry experience
    • Must possess excellent comprehension and working knowledge of the environment production pipeline. (i.e. understanding of memory/poly/texture limitations, efficiency in building collision, comprehension of building streaming/loading levels, character and level lighting, etc.).
    • Art related college degree: BA or BFA
    • Credit on at least two shipped titles in the role of environment artist
    • Strong work ethic and attention to detail
    • Excellent written and verbal communication

    PLUSES
    • Experience with next gen art asset creation pipelines
    • Knowledge of basic rigging and animation within Maya
    • Knowledge of effects animation and particle systems

    How do I apply for this position?
    Send your resume to: careers@trionworld.com.
    Please put first name/last name: Title of position in the subject line of your email.



    Square Enix LA
    USA - California
    Dec 20, 2009
    Level Designer
    Contract Level Designer

    Join Square Enix' new LA studio!

    We are a small team looking for an onsite Contract Level Designer to create levels for our action oriented game. The ideal candidate has experience working at each step of the level design and creation process. The candidate must have a wide range of skills necessary in making high quality levels.

    Responsibilities:

    The Level Designer will be asked to design and create levels from gameplay concept to completion. The Level Designer will be working closely with the concept artist, the environment artist, and design leads to create the level layout, geometry, population, polish and tuning. The Level Designer will also be responsible for contributing gameplay ideas throughout the game creation process.

    Requirements:

    - Portfolio of playable levels, game executables, design documents, scripting examples, models, or screenshots
    - Familiarity with 3ds Max
    - Familiarity with a level designer tool
    - Attention to details
    - Excellent verbal and written communication skills
    - A passion for games
    - Team player with strong work ethic who is open to feedback and can iterate and polish accordingly

    Pluses:

    - 2+ years of professional experience
    - At least 2 shipped titles
    - Environment modeling background
    - Experience working with camera splines and a good eye for camera angles
    - Scripting(Lua, Phython, proprietary...)
    - Experience working with lighting

    U.S. Citizens and Permanent Residents preferred



    Three Rings
    USA - California
    Jan 29, 2010
    Level Designer
    In preparation for the launch of a new, 3D-based, Multiplayer Action-RPG, Three Rings, a San Francisco-based independent game developer, seeks to expand our development team with the addition of a new level designer. The successful candidate will:

    * Be required to conceive, build and tune levels that offer a wide range of game play possibilities. Having an understanding of multiple game genres is required, especially MMOs and classic games.

    * Be required to work with design tools to implement game mechanics and other content. The ability to quickly learn new tools and help improve them is essential. Scripting ability is a plus.

    * Be responsible for aiding in the development of the game world and the stories it will tell. We are looking for a level designer who can come up with interesting concepts and themes on their own as well as collaborate with others and expand upon their ideas.

    * Be able to talk about their vision and document it. This position will require you to interface with artists and engineers regularly.


    Why Join Three Rings?

    * You will have the opportunity to work in a collaborative and open setting with some jolly smart people and a minimum of bureaucracy.
    * The work environment at our San Francisco offices is hip and comfortable (http://www.wired.com/culture/design/...ry_nemo_office).
    * Salary, stock options, full health and dental benefits, a generous vacation plan, and participation in profit-sharing.


    Application Process

    Please submit your resume in plain text or pdf format to jobs-dpw@threerings.net including "Level Designer" in the subject line and a link to an online portfolio containing video, screen shots, game files or game saves of levels that you have created in the past, noting the content you personally created. Anything else that shows off your creativity such as writing samples, art, design docs, etc. is appreciated. Candidates without an online portfolio cannot be considered, and please do not send images and other material in attachments.You can find out more about Three Rings and our line of games at http://www.threerings.net/

    No recruiters, please, candidates only.



    Sledgehammer
    USA - California
    Dec 12, 2009
    Ld. Env. Artist
    The lead environment artist will manage the construction of run-time game environments and oversee a team of artists. Responsibilities include collaborating with the art leads to address all issues relating to the construction of game environments, helping to create an efficient pipeline and working to improve, streamline and simplify processes. The lead will proactively seek best practices solutions for creating cutting edge game assets and disseminating this information to the team. The lead is also responsible for setting and maintaining the aesthetic and technical quality bar.

    Qualifications:
    The ideal candidate will have at least 5 years experience in an environment artist role having demonstrated the ability to create realistic and visually compelling environments. Environment artists should have an expert knowledge of Photoshop, Maya and or Max and experience creating next-gen textures using normal maps with diffuse, specular, and other effects channels. Environment artists should also have a strong understanding of next-gen shaders. Console experience and extensive knowledge of modular construction, Z-Brush and lighting is a big plus. Leadership and management experience is also a plus. In addition to being an exceptionally talented artist the lead should also:

    • Cultivate a harmonious and cohesive team, inspire the cooperation and confidence of others, and promote the "common purpose" of the project.
    • Train individuals to work together to stay on task and accurately communicate their progress. Encourage a communication pipeline that focuses on collaboration, quality and timeliness.
    • Resolve scheduling and aesthetic discrepancies promptly and professionally with the art leads, design team and art production staff.
    • Act as a mentor to less experienced team members and provide them with support. Encourage these team members and instruct them in areas that provide artistic and professional development.
    • Work with art leads and development directors to keep artists on task. Assist in re-balancing workloads to hit milestones as necessary.
    • Proactively explore art creation methods that streamline workflow, sharing these discoveries with your team in an effort to continually improve pipeline efficiency and simplicity.

    To be considered for this position, please apply directly on our website at: http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=ART0000AU



    Blizzard Entertainment
    USA - California
    Dec 12, 2009
    Dungeon Artist
    Blizzard Entertainment is seeking exceptionally talented dungeon artists for our World of Warcraft team. You should have extensive experience modeling and texturing diverse game environments across a broad visual range, applying a solid grasp of form, color, and light. Senior applicants must possess a variety of skills, including illustration, modeling, texturing, animation, and concept drawing. The ideal applicant will work well in an environment of peers, providing motivation and inspiration to others, while displaying a strong passion for making great games.

    Requirements

    * Up to 5 years experience in game development modeling and texturing environments using 3ds Max and Photoshop (or equivalent 3D and 2D programs).
    * Superior eye for light, shade, color, and detail in creating texture maps.
    * An exceptional understanding of form, shape, structure, and silhouette in regard to modeling.
    * Understanding of the visual style of World of Warcraft and a passion to push it to the next level.
    * Self-motivation, good communication skills, and a team-player attitude.

    Pluses

    * Experience shipping AAA PC or console titles as a mid-level or senior artist
    * Strong foundation in the traditional arts, including but not limited to figure drawing and environmental or architectural illustration



    EZD Productions
    USA - California
    Jan 08, 2010
    Level Designer
    EZD Productions is looking for an experienced Level Designer for the next-gen virtual world adventure game we are creating in the Red Indigo studio. This person will build out the spaces where our players will have fun and interact with one another.

    Requirements:
    -- You are tuned in to knowing what people would want to do in MMOs and in online social environments
    -- You are highly organized and expert at creating playable and most importantly FUN game spaces
    -- You have excellent communication skills, work ethic, and the ability to learn quickly.
    -- You have a high sense of style/design.
    -- You have spent 3+ years as a professional level designer.
    -- You have a Bachelor’s Degree or equivalent.
    -- You love games and virtual social experiences—not just playing them, but analyzing what makes them successful.
    -- You are a team player and recognize that a successful game comes from the harmony of design, art, and code.
    -- You have the ability to evaluate and trade off visual aspects of level design in order to keep a space fun but still looking good.
    –- You are comfortable working with engineers and artists in order to make your experience come to life.
    -- You possess an ability to work under tight deadlines
    -- You have extensive scripting experience

    Pluses:
    -- You have experience with middleware technology, Python, Maya, or Max.
    -- You have worked on an MMO product, gaining valuable experience of successes and failures.
    -- You have Drawing/art skills.
    -- You have skill at creative writing.

    We are creating an exciting new project and are looking for energetic developers to help our production effort in a variety of facets. You will be an integral part at the ground floor of a multi-talented team. Bonus, equity & profit sharing are part of the package.

    You will be working in our Red Indigo office in Walnut Creek, CA, a block from BART. To contact us for this position, please email your resume to:jobs@EZDproductions.com and put “Level Designer” in the subject header.



    NetDevil
    USA - Colorado
    Sep 16, 2009
    Ld. Level Designer
    NetDevil is nestled between the majestic Rocky Mountains and Denver, Colorado, putting an incredible variety of recreation and entertainment within easy reach of our studio. You can play outdoors year round with world class skiing, mountain biking, hiking, climbing, and whitewater rafting to name just a few of our favorite pastimes. Or for a bit more civilization, Denver features incredible dining, theater and music events year round, pro sports and just about everything else you’d expect from a modern metropolis with some of the most easy going and friendliest people you’ll ever meet. With all of this, a cost of living that is a fraction of either coast, and 300 days of sunshine a year, it’s no wonder Louisville CO was voted the #1 place to live in 2009 by MONEY Magazine. That is why we think this is one of the best place to be at for creating fun games.
    The Lead Level Designer will be responsible managing a team of Level Designers and enabling them to design, develop and complete a series of levels for LEGO Universe.
    Essential Functions:
    • Direct a team of Level Designers to complete fun, polished LEGO MMO levels
    • Coordinate the efforts between the Design Team, Production, Art, & Tech
    • Develop engaging gameplay within the constraints of existing game systems, proprietary toolsets, performance budgets and visual requirements
    • Proactively acquire and propagate necessary information, including both design elements and technical procedures
    • Mentor, train and develop the Level Design team
    Abilities:
    • Re-use and re-purpose existing gameplay elements to create fun, focused level design
    • Use frequent focus tests to guide the iteration of gameplay spaces
    • Develop game elements that align with core vision philosophies and principles
    • Think critically and diagnose problems in complex scripted events
    • Possess excellent speaking, presentation and interpersonal skills; ability to effectively lead a team
    • Identify and prioritize realistic improvements to tools & pipelines
    Functional Knowledge:
    • Expert with one or more game editor toolsets, and enough experience and understanding to pick up new toolsets quickly
    • Fluent in at least one scripting language, preferably Lua
    • Deep understanding of game-industry systems and ability to clearly identify and replicate what makes them successful
    • Height field & terrain manipulation, geometry, object and spawner placement
    Minimum Qualifications:
    • Five years game industry experience with at least 3 shipped titles
    • Bachelor's degree or equivalent work experience
    • One or more game credits as a Lead Level Designer preferred
    • MMO or children's game development experience preferred
    • Passion for games
    • Willing to relocate to Denver, CO area for full-time employment
    Salary based on experience; 401k, health insurance, and other benefits provided



    IllFonic
    USA - Colorado
    Oct 06, 2009
    Artist
    Do you find yourself loving to do a lot of tasks? Do you like getting the credit you deserve for the input into “your” game? Do you consider yourself a “tank” or “jack of all trades”? Tired of working in an assembly line? Then IllFonic is for you!
    IllFonic is now hiring talented, hard working and driven artists to join the team. IllFonic is a new studio based out of Denver, Colorado. With work spreading into Film and Music, IllFonic brings a new style of development that is rare within the game industry. We are working on a few awesome projects right now that require a certain kind of person to tackle. We are a small and close team that relies heavily on team work. Team members are greatly rewarded and not made ‘just a name’ on the credits. There is tons of crazy things going on we can’t disclose yet… but it’ll kick you in the face when you hear about it! Let your creativity be heard! For more information and/or job inquiries, please contact Kedhrin Gonzalez via kedhrin@illfonic.com

    www.illfonic.com

    ILLFONIC ARTIST – GHETTO GOLF
    Job Description:
    • Required Software Knowledge: Adobe Photoshop, 3D Studio Max, Unreal Engine 3
    • Responsibilities: 3D Modeling (Low-High Polygon Environmental/Prop/Game/Character), 2D Texture Creation, Next Gen Texture Creation (Normal Maps, etc.), Shader Creation (Ue3 Material Editor), Particle Effects (Cascade), Lighting, Environment Set Dressing, Matinee work
    • Relocation is required
    • Long work hours are to be expected
    • Must be able to withstand Lead Programmers farts
    • Someone who can handle themselves well in front of a camera is desired
    • Pay is TBD



    NetDevil
    USA - Colorado
    Oct 31, 2009
    Ld. World Art
    NetDevil, located in Louisville, CO, was founded in 1997 with the mission of developing massively multiplayer games in unique settings for wide audiences. The studio is currently developing Jumpgate Evolution and LEGO Universe as well as an original IP.

    This position will lead the art team responsible for the production of levels and all assets needed for their completion on LEGO Universe, a large scale MMO.

    Essential Functions:

    * Maintain look and feel as defined by Art Director
    * Approve work of individual artists ensuring high quality of execution and following project art direction
    * Train new artists to use our tools and processes
    * Help solve problems for individual artists
    * Ensure art team adheres to technical constraints
    * Final Arbiter of art related issues within the team
    * Maintain close interaction with the Project Manager for schedule tracking.
    * Must be an effective listener, able to resolve problems, empathic and decisive
    * Must take advantage of new technology and features
    * Must motivate co-workers and foster a positive work environment
    * Maintains a balance of leadership and art production
    * Must participate in game play test sessions
    * Works with art team and Art Director to help create Media Design Document
    * Must be an active participant in a bi-monthly art team meeting discussing
    * Position reports to Art Director

    Abilities:

    * Must have excellent 2D/3Dart skills
    * Must have confidence and ability’s to lead an art team
    * Must be able to assess risks
    * Must be organized and process oriented
    * Must be able to anticipate art related requirements from design documentation
    * Must be able to take responsibility for decisions and actions
    * Proven Oral & Written Communications Skills
    * Proven Organizational and Analytical skills

    Superior Knowledge:

    * Photoshop
    * MAYA, or 3DSMax

    Functional Knowledge:

    * Outlook
    * Word
    * Excel
    * Version Control Software
    * Must have a base understanding of scripting language. i.e. xml

    Minimum Qualifications:

    * Must have lead experience in creating computer games
    * Must have an art degree or equivalent work experience
    * Must have strong understanding game development and implementation
    * Must have strong people skills
    * Must be willing to relocate to Denver, CO area for full-time employment



    Tripwire Interactive
    USA - Georgia
    Dec 12, 2009
    Env. Artists
    Tripwire Interactive is looking for highly talented and dedicated individuals to join the Tripwire Interactive family. Developer of the critically acclaimed Red Orchestra and the recent hit Killing Floor, Tripwire has a history of developing some of the most popular PC multiplayer games in the world. Poised to surpass this success for their next generation project Tripwire Interactive is one of the rising new stars of the games industry.

    As an independent studio and publisher, Tripwire Interactive is able to develop the games that they want, on their own schedule. Want to develop games in a professional yet non-corporate environment where every team member’s input matters? Then Tripwire Interactive is the studio for you. Based in Roswell, GA just north of Atlanta, Tripwire is in the perfect area for those that enjoy sunny weather and a relatively low cost of living.


    Environment Artist

    Tripwire Interactive is currently looking for an Environment Artist to work on our next gen PC/Console game using UE3. The ideal candidate will have a passion for creating realistic, rich, detailed environments. Responsibilities will be to create excellent environment art, both high and low poly, lighting and texturing. The artist will work closely with Art Director and Lead environment artist to ensure visual style and quality is maintained. The artist will also work closely with the Level Designers to assist in art passing levels after they reach game play lock.

    Qualifications:
    • 1-3 years industry\mod team experience
    • Proficient in 3d Studio Max/Modo or equivalent package
    • Proficient in environmental art techniques such as modular modeling
    • Proficient in Photoshop
    • Experience creating realistic looking environments in a game engine

    Preference to applicants with:
    • Strong traditional art skills
    • Strong digital painting art skills
    • Traditional Architectural knowledge
    • Experience with organic environmental art such as trees, rocks, foliage, etc
    • Experience with Zbrush
    • Shipped-title\released mod experience
    • Unreal Engine title/mod experience (UE3 experience a major plus)
    • Passion for first person shooters

    Tripwire Interactive offers a competitive salary and benefits package and a professional but non-corporate environment. This position is full-time onsite at our studio in Roswell, GA. Please submit your cover letter with resume and salary requirements to jobs@tripwireinteractive.com.


    Senior Environment Artist

    Tripwire Interactive is currently looking for a Senior Environment Artist to work on our next gen PC/Console game using UE3. The ideal candidate will have a passion for creating realistic, rich, detailed environments. Responsibilities will be to create excellent environment art, both high and low poly, lighting and texturing. The artist will be responsible for creating nearly all assets for entire levels using UE3. The artist will work closely with Art Director and Lead environment artist to ensure visual style and quality is maintained. The artist will also work closely with the Level Designers to assist in art passing levels after they reach game play lock.

    Qualifications:
    • 3+ years industry experience
    • 1+ shipped title
    • Expert in 3d Studio Max/Modo or equivalent package
    • Expert in Photoshop
    • Expert at creating realistic environments
    • Experience with environmental art techniques such as modular modeling
    • Experience with Zbrush
    • Experience with Unreal Engine 3 Editor

    Preference to applicants with:
    • Strong traditional art skills
    • Strong digital painting art skills
    • 2+ shipped titles
    • Experience with creating environmental emitter FX
    • Experience with organic environmental art such as trees, rocks, foliage, etc
    • Former position as lead or senior environment artist
    • Traditional Architectural knowledge
    • Passion for first person shooters
    • Expert with Unreal Engine 3 Editor

    Tripwire Interactive offers a competitive salary and benefits package and a professional but non-corporate environment. This position is full-time onsite at our studio in Roswell, GA. Please submit your cover letter with resume and salary requirements to jobs@tripwireinteractive.com.

    http://www.heroesofstalingrad.com/
    http://www.killingfloorthegame.com/
    http://www.redorchestragame.com/
    http://www.tripwireinteractive.com/



    Budcat Creations
    USA - Iowa
    Nov 10, 2009
    Level Designer
    JOB DESCRIPTION AND RESPONSIBILITIES:
    Budcat Creations is looking for a creative self-motivated individual for the position of Level Designer. A Level Design candidate would be responsible for gameplay mechanics , level concept, layout, implementation, prototype modeling, scenario creation, event scripting, from initial concept through ship date.

    Applicants should provide specific examples of their work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, demo reels or any other method that best conveys their prior work. Examples should also include descriptions of what the applicant was responsible for in the submitted work.

    REQUIREMENTS:
    •Passion for developing and playing video games
    •Strong desire and drive to develop cutting edge AAA titles
    •Worked on at least one game title in a level designer role
    • A good understanding of the game market, can analyze competitive products to identify key strengths and weaknesses.
    •Ability to work in a team efficiently
    • A degree in game design or 2+ years of game industry experience as a designer.
    • Familiarity with world building tools and/or relevant 3D software packages.
    • Self-motivated and focused worker with good communication and collaboration skills
    • Good time management skills and an understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.

    DESIRED SKILLS AND PLUSES:
    •Knowledge of scripting languages
    •Overall game design process knowledge including a general understanding of the development pipeline
    •Experience in developing on Nintendo Wii or next-gen consoles (Xbox 360 / PS3) is a plus
    • Proficiency with modeling tools (3Dmax or other similar programs)
    • Experience with engine specific toolsets
    • Experience with story creation
    • Traditional art skills



    Bethesda Softworks
    USA - Maryland
    Oct 09, 2009
    Level Designer
    JOB DESCRIPTION AND RESPONSIBILITIES:
    Design, build, and script levels for future next generation products.

    Includes working in our proprietary toolset to design, build, light, and script game areas
    REQUIREMENTS:
    Excellent sense of 3D game space and gameflow.
    Experience with designing, building, and populating game levels.
    Experience scripting or programming complex interactivity.
    Excellent communication and documentation skills.
    Experience with modular kits a plus.
    Creative writing a plus.
    Experience with The Elder Scrolls Construction Set or GECK a plus.
    Game industry experience a plus.
    DESIRED SKILLS AND PLUSES:
    Candidate must supply an example of their work in document form complete with images and descriptions of the gameplay space, events, and implementation.

    No Recruiters or Agencies Please

    Please Note: Individuals submitting resumes or otherwise responding to employment opportunities at Bethesda Softworks are NOT considered applicants until they apply for a particular position and have been invited to complete the company's employment application.



    Irrational Games
    USA - Maryland
    Jan 14, 2010
    Level Builder
    Job requirements:
    • Understanding of contemporary 3D first-person engine technologies and editing tools
    • Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)
    • Understanding of and desire to create first-person shooter gameplay
    • Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
    • Ability to meet deadlines
    • Ability to work and contribute effectively in a team environment
    • Collaborate with the Art Director to lead the creation of consistent, high-quality work
    • Model, texture and light 3D environments for a state of the art next-gen game engine
    • Meet project deadlines and milestones

    Required skills:
    • Outstanding communication skills
    • Ability to work within technical constraints and generate top-quality art
    • Ability to create a highly modular, reusable building system
    • Clear understanding and implementation of technical guidelines and constraints
    • Ability to effectively collaborate with other departments
    Bonus Points:
    • Experience with UE3
    • Traditional art skills, ability to do occasional environment concept drawings/paintings
    • Capable of creating any aspect of a 3D game environment including modeling, texturing, and lighting of terrain, architecture, world objects and collisions
    • A fluent knowledge of 3ds Max and Photoshop
    • Experience with animated environment effects (such as particles)
    • 4+ years of industry experience.
    • Ability to use basic programming or scripting tools

    When Applying for this Position:
    Please remember to include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio. No one will be considered without a portfolio.



    Irrational Games
    USA - Maryland
    Jan 14, 2010
    Level Designer
    You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.

    You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.

    Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.

    Required Experience and Skills:

    Shipped at least one AAA Title Game

    This position requires a high degree of creativity. You will be required to work with the team to form a "vision" of your levels and use that vision to inform your design decisions.

    An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.

    Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.

    When Applying for this Position:

    Please remember to include: video, screenshots or save games for levels that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate.



    Irrational Games
    USA - Maryland
    Jan 14, 2010
    MP Level Designer
    Must have Shipped at least one AAA Title.

    You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.

    You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.

    Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.

    Required Experience and Skills:

    This position requires a high degree of creativity. You will be required to work with the team to form a "vision" of your levels and use that vision to inform your design decisions.

    An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.

    Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.

    When Applying for this Position:

    Please remember to include: video, screenshots or save games for levels that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate.



    Kaos Studios
    USA - New York
    Oct 10, 2009
    Env. Art Supervisor
    Environment Art Supervisor

    We are seeking an experienced Environment Art Supervisor with the skills and
    passion to drive the designing, organization, modeling, texturing, dressing and
    lighting of realistically-grounded game worlds. Candidates should have a very
    strong sense of visual design and an amazing attention to detail. Candidates
    should be able to build and light environments from scratch by relying on a
    combination of photo-reference and concept art.

    Qualifications:
    • 5+ years experience designing, modeling, texturing, lighting and dressing
    game-world levels/environments.
    • Proven leadership and team-building skills in a production environment.
    • Positive, professional attitude. Disciplined and self-motivated with a strong
    work ethic.
    • Experience managing and reviewing the work of a group of artists.
    • Production experience utilizing the outsourcing of assets.
    • Ability and willingness to accept and follow direction, collaborate
    productively with other departments and work to meet deadlines as necessary.
    • Excellent verbal and written communication skills.
    • Ability to think creatively and analytically.
    • Experience establishing and driving new workflows for content creation.
    • Experience building environments on the Xbox 360 and PS3 consoles.
    • Excellent organizational and multitasking skills. Able to identify, prioritize
    and drive the resolution of issues related to environment building.
    • Passionate about games and able to articulate that passion clearly. A broad
    and up-to-date knowledge of AAA console games.
    • Production experience utilizing Autodesk Maya.
    • Secondary education degree or equivalent.

    Plusses
    • Traditional art training, specifically in the area of concept art.
    • Shipped title experience as a Lead/Supervising Environment Artist.
    • Unreal Engine 3.0 experience a plus.


    Sample Work Required:

    • Work samples are required to be evaluated for this position (e.g., examples of
    textured structures or environments, screenshots of finished environments, raw
    texture files, etc).

    All interested applicants can apply directly at www.kaosstudios.com


    THQ, Kaos Studios
    Attn: Recruiting
    129 W 27th St.
    8th floor
    New York, NY 10001



    Fallen Earth
    USA - North Carolina
    Oct 06, 2009
    Ld. Env. Artist
    We are looking for an experienced Environment Lead who can create environment assets and lead the environment art team for the MMORPG Fallen Earth. The Environment Lead must have creative, technical and personal skills and be comfortable working closely with the design and programming teams. You will have an active role in defining the look and feel of future content, as well as establishing new working methods and refining existing ones. The Environment Lead is also responsible for the continued training of both new members and existing members of the art team. Most importantly you must have a professional attitude and a passion for creating game art.


    Responsibilities:

    * Ensuring the visual excellence of the environment art in the finished game.
    * Working with the art director and concept artists on the look and feel of new content.
    * Creating excellent environment assets.
    * Creating and establishing new pipelines and methodologies.
    * Critique environment art assets and provide concise feedback.
    * Work closely with the design department to ensure the art supports the game play.
    * Providing instruction and training for art staff


    Skills required:

    * Excellent environment art, both hi-poly and low-poly modeling, texturing and lighting. Needs a thorough knowledge of organic modeling and hard surface techniques. Level design experience a plus.
    * Technically proficient, must be comfortable with the technical aspects of environment creation, making sure that the assets and levels look great while still being within specification and performance goals.
    * Excellent communicator, the ability to effectively communicate between design, art and programming is essential.
    * The ability to provide concise and effective art critique.
    * At least 3 years game industry experience and at least one shipped title.
    * Proficient in 3D Studio Max, Zbrush, and Photoshop. GTK Radiant experience a plus.
    * Understands how art and programming interact; can work with programmers effectively.


    Send your resume, contact information, and online portfolio to jobs@icarusstudios.com



    Gearbox Software
    USA - Texas
    Oct 09, 2009
    Ld. Env. Artist
    Environment Lead
    Position: Full-Time
    Updated: 2009-01-08
    We are looking for an experienced Environment Lead who can create environment assets and lead the environment art internally and externally consistent with the look and feel established by the Art Director. The Environment Lead must have creative, technical and personal skills and be comfortable working closely with the design and programming teams. The Environment Lead should have a passion for creating visually stunning environments that compliment the game, and should be excited by the creative freedom and leadership that the role will have in creating the final aesthetic. The Environment Lead reports to the Art Director.
    Responsibilities:

    * Ensuring the visual excellence of the environment art in the finished game.
    * Creating excellent environment assets.
    * Critique environment art assets and provide concise feedback internally and externally.
    * Contribute to the creative and aesthetic sensibilities of the level designs.
    * Manage internal and external environment art resources.
    * Work closely with the design department to ensure the art supports the game play.

    Required Skills:

    * Excellent environment art, both hi-poly and low-poly modeling, texturing and lighting.
    * Technically proficient, must be comfortable with the technical aspects of environment creation, making sure that the levels look great while still being within specification and performance goals.
    * Excellent communicator, the ability to effectively communicate between design, art and programming both internally and externally is essential.
    * The ability to provide concise and effective art critique.
    * At least 5-7 years game industry experience.
    * Unreal experience essential.
    * 3D Studio Max experience preferable.
    * Experience working with external art sources.
    * Shipped 2 titles or more, 1 at least as an Environment Lead.
    * Z-Brush or Mudbox experience desirable.

    To apply: Email your resume and link to online portfolio to: gamejobs@gearboxsoftware.com



    Timegate
    USA - Texas
    Sep 03, 2009
    Ld. Level Designer
    What are my new job requirements?

    # Design and build incredible game levels.
    # Lead a team of Level Designers and teach them the way of the true master.
    # Insure that all levels will perform well on the target platforms.
    # Write documentation, to set standards and define goals for his teammates.
    # Insure that levels perform extremely well on the target platforms.
    # Write documentation, to explain toolset features and content development pipelines.
    # Approve level development schedules and provide time estimates for level-related work.


    What would set me apart from other candidates?
    # Must be a hardcore gamer. The only activity that you enjoy more than playing games is creating games for others.
    # Must be very familiar with shooter games, of all types, especially the genre’s milestone titles.
    # Must have deep experience with at least 2+ different shooter editors. Experience with non-shooter editors is another plus.
    # Must have at least 2+ years of level design experience on shooter games. Additional non-shooter experience is a plus.
    # Must have strong written and verbal communication skills. Can write technical documentation for standards and scales when the time comes.
    # Must have working knowledge of Microsoft Office (Word, Outlook, etc.)
    # Must be capable of providing examples of specific level design work upon request.
    # Must have leadership and/or management experience, working with teams of 5+ individuals.
    # Specific experience with Lithtech and/or UnrealEd engine tools.
    # Knowledgeable in a variety of fantasy, science fiction, horror, and historical arenas.
    # Bachelor’s degree, or equivalent from two-year College or technical school; or a minimum of two years related experience and/or training. Post-graduate work a plus.


    What's in it for me?
    # Instantly become a leader in our growing mid-sized studio.
    # Get in early on new intellectual property developments! Can you say creative buy-in?
    # Work and play hard on the best development machines on the market!



    KingsIsle Entertainment
    USA - Texas
    Nov 12, 2009
    Senior Environment Artist
    Kingsisle is currently looking for a Senior Environment Artist to work on MMO Video Game development.

    Responsibilities
    * Candidate will work with art and design to craft and maintain the project's art style and manage environment creation
    * Candidate will act as a mentor on a team of talented artists on a new MMO title
    * Candidate will be expected to translate the vision of the designers to environment art and ensure that all work conforms to the technical and stylistic specifications set forth
    * Strong communication skills, ability to effectively relate vision to developers and artists
    * Systematic approach to all areas of environment art creation: render and collision geometry; textures and lighting
    * Strong understanding of interrelation between art and game systems in a massively-multiplayer environment

    Requirements
    * Experience in environment art creation as a senior artist on a project with a team size of 20+ (programmers, artists, animators, designers, testers)
    * Candidate must have 5+ years experience as an artist in the games industry
    * Extremely strong documentation skills
    * Excellent verbal and written communication skills
    * Experience communicating well with team disciplines and working within existing project constraints (time, scope, technical)
    * Two-year degree in related field

    Preferences
    * Strong familiarity with Massively-Multiplayer Online products and online games job experience preferred
    * Candidate must have shipped at least two critically and commercially successful PC and/or console game titles


    Salaries will be commensurate with experience. Only highly qualified candidates need apply.

    Qualified candidates may apply by emailing your resume to hr@kingsisle.com, and include “Senior Environment Artist” in the email subject heading.



    Bungie
    USA - Washington
    Oct 31, 2009
    Sr. Environment Artist
    SR. ENVIRONMENT ARTIST
    BUNGIE
    KIRKLAND, WA
    WWW.BUNGIE.NET

    Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.
    Essential Functions
    • Collaborate with mission designers to design environments that are awesome gameplay spaces as well as visually stunning works of art.
    • Be responsible for modeling environment geometry from simple mass-out to finished states.
    • UV map and paint custom texture sets for levels.
    • Light spaces using proprietary lighting tools developed just for you.
    • Finish out environments with detail objects, decals, dynamic lights, and animated objects.
    Desired Qualifications
    • You have strong communication skills.
    • You have a strong understanding of light, value, composition, color, staging and detail in environmental design.
    • You have a good sense of scale and spatial awareness.
    • You have an understanding of how the environment affects gameplay.
    • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
    • Knowledge of Photoshop, Maya, Max and other 2D/3D applications.
    • Three or more years experience working as an artist on a shipped title.
    • A passion for games and creating environments.

    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to gamasutrajobs@bungie.com.



    Microsoft Games
    USA - Washington
    Jan 29, 2010
    Env. Layout Artist
    We’re looking at things a little differently…
    No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.

    We are developing premiere interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry’s most creative, innovative, and technical minds.

    MGS is looking for a talented, motivated and experienced Environment Artist focused on creating immersive environments and working within the environment team to create cutting-edge visuals. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project. Qualified individuals are expected to communicate and collaborate well throughout a development team, and have a proven track record in creating AAA art for games. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums. Be well versed in programs like Softimage, Maya, and Photoshop as well as demonstrate experience with current console art creation techniques like shader development, lighting design, normal map creation, and high polygon modeling.

    RESPONSIBILITIES:
    - Environment Layout Artists are responsible for creating astounding environments through the layout, placement and augmentation of 3D assets.
    - Environment Layout Artists have the ability to model, texture, light, and polish in game assets that reflects and enhances the projects concept designs and gameplay.
    - To produce art that conforms to the technical guidelines of the target platform
    - Environment Layout Artists are responsible to seek feedback from peers and leads, and colleagues within the studio.
    - Environment Layout Artists are responsible to follow direction from their Lead and to actively seek guidance from their peers and colleagues. They are responsible to uphold and maintain the goals Creative Director, Art Director and Associates.
    - Will capably and consistently meet project deadlines and milestones set by project Leads and Art Director.
    - Environment Layout Artist is expected to build creative solutions for games that are breaking traditional game play paradigms and strive to push things forward.
    REQUIREMENTS:
    QUALIFICATIONS:
    - High school diploma or GED required.
    - AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
    - 6+ years as professional artist or equivalent experience.
    - Minimum of at least one current console generation title.
    - Proficient with standard industry tools like Softimage, Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new and required tools.
    - Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D modeling, shaders, lighting, and composition.
    - Use with of Unreal 3 Engine or CryEngine a plus
    - Passion for the industry and an understanding of market trends and styles
    - Understanding of the development process
    - Have a proactive work ethic, capable problem solver who is not afraid of big challenges.

    All candidates must deliver a full resume with samples to be considered for this position.

    Portfolio review required.



    Bungie
    USA - Washington
    Sep 24, 2009
    Environment Artist
    Estimated contract duration: 9 months

    Bungie is looking for journeymen and fresh talent eager to join an incredible team of contract artists responsible for adding an unprecedented level of realism and polish to our next AAA title.

    REQUIREMENTS:
    • Draw inspiration from approved concept art and collaborate with mission artists to create elements of gameplay spaces and cinematic scenes.
    • Be responsible for modeling environment geometry from rough to finished states.
    • UV map and paint custom texture sets for levels.
    • Light spaces using proprietary lighting tools developed just for you.
    • Create detail objects, decals, dynamic lights, and animated objects.

    DESIRED SKILLS AND PLUSES:
    • You have strong communication skills.
    • You have a strong understanding of light, value, composition, color, staging and detail in environmental design.
    • You have a good sense of scale and spatial awareness.
    • You have an understanding of how the environment affects gameplay.
    • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
    • Knowledge of Photoshop, Maya, Max and other 2D/3D applications.
    • Professional experience working on a current generation title.
    • A passion for games and creating environments.

    Please send resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to chjobs@bungie.com.



    Microsoft Games
    USA - Washington
    Aug 14, 2009
    Ld. Env. Artist
    Job description and responsibilities:

    No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.

    We are publishing interactive and creative content for Project Natal. If you would like to be part of our publishing team then please keep reading. We are developing a publishing studio from the ground up, made up of some of the industry’s most creative, innovative, and technical minds.

    MGS is looking for a talented, motivated and experienced Lead Environment Artist focused on creating immersive environments and managing the Environment Art team. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate well throughout a development team, and have a proven track record in creating AAA art for games. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums. Be well versed in programs like Photoshop and Maya, as well as demonstrate experience with current console art creation techniques like shader development, lighting design, normal map creation, and high polygon modeling.

    RESPONSIBILITIES:

    * The Lead Environment Artist is responsible to model, texture, light, and polish in game assets that reflects and enhances the projects concept designs and gameplay.
    * To create and manage the art production that conforms to the technical guidelines of the target platform
    * The Lead Environment Artist is responsible to seek feedback from his peers and leads.
    * Participate in meetings and reviews, as part of effective communication with the team.
    * Mentor other artists in best practices, processes, and procedures pertaining to production.
    * The Lead Environment Artist is responsible to follow direction from their Director.
    * Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team.
    * Will capably and consistently meet project deadlines and milestones set by project leads and Art Director.

    QUALIFICATIONS:

    * High school diploma or GED required.
    * AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
    * 6+ years as professional artist or equivalent experience.
    * Minimum of at least one current console generation title.
    * Proficient with standard industry tools like Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new tools.
    * Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D modeling, shaders, lighting, and composition.
    * Use with the Unreal 3 Engine or CryEngine a plus
    * Passion for the industry and an understanding of market trends and styles
    * Understanding of the development process
    * Have a proactive work ethic, capable problem solver who is not afraid of big challenges.
    * All candidates must deliver a full resume with samples to be considered for this position.



    Microsoft Games
    USA - Washington
    Aug 14, 2009
    Sr. Env. Artist
    No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.

    We are publishing interactive and creative content for Project Natal. If you would like to be part of our publishing team then please keep reading. We are developing a publishing studio from the ground up, made up of some of the industry’s most creative, innovative, and technical minds.

    We’re looking for a talented, motivated and experienced Sr. Environment Artist. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate well throughout a development team, and have a proven track record in creating AAA art for games. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums. Be well versed in programs like Photoshop and Maya, as well as demonstrate experience with current console art creation techniques like shader development, normal map creation, and high polygon modeling.


    RESPONSIBILITIES:

    * The Sr. Environment Artist is responsible to model, texture, light, and polish in game assets to reflects and enhances the projects concept designs and gameplay.
    * To create art that conforms to the technical guidelines of the target platform
    * The Sr. Environment Artist is responsible to seek feedback from his peers and leads.
    * Participate in meetings and reviews, as part of effective communication with the team.
    * Mentor other artists in best practices, processes, and procedures pertaining to production.
    * The Sr. Environment Artist is responsible to follow direction from their Lead and Director
    * Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team.
    * Will capably and consistently meet project deadlines and milestones set by project leads and Art Director.

    QUALIFICATIONS:

    * High school diploma or GED required.
    * AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
    * 6+ years as professional artist or equivalent experience.
    * Minimum of at least one current console generation title.
    * Proficient with standard industry tools like Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new tools.
    * Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D modeling, shaders, lighting, and composition.
    * Use with the Unreal 3 Engine or CryEngine a plus
    * Passion for the industry and an understanding of market trends and styles
    * Understanding of the development process
    * Have a proactive work ethic, capable problem solver who is not afraid of big challenges.
    * All candidates must deliver a full resume with samples to be considered for this position.









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