LEVEL DESIGN RELATED JOBS - NORTHERN AMERICA



   Jobs for


  • Level Designers
  • Environment Artists
  • Texture Artists
  • Lighting Artists
  • Gameplay Scripters
  • And Others

  • An Unreal Engine job, or suspected Unreal Engine job.
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    A featured job.
    Positions well suited for starters and modders.
    Midlevel positions.
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    Level Design Jobs
    Recently Added

  • Sr. Environment Artist at Relic Ent. in Canada on Aug 26, 2008
  • Terrain Artist at Trion Austin in Texas - USA on Aug 16, 2008
  • Environment Artist at Trion Austin in Texas - USA on Aug 16, 2008
  • Sr. Environment Artist at Trion Redwood in California - USA on Aug 16, 2008
  • Environment Artist at Naughty Dog in California - USA on Aug 16, 2008





  • Level Design Jobs Featured Jobs

  • Technical Director LD at Amadeus interactive in Canada
  • Level Designer at EA Black Box in Canada
  • Level Designer (MP) at Hi-Rez Studios in Georgia - USA
  • Senior Level Designer at Fusion Creative St. in Connecticut - USA
  • Level Designer at Sandblast Games (THQ) in Washington - USA
  • Senior Level Designer at Sandblast Games (THQ) in Washington - USA





  • Level Design Jobs Summary - Sorted by Location (ascending)

  • Lighting Artist at Treyarch in California - USA
  • Senior Environment Artist at The Workshop in California - USA
  • Senior Level Designer at Obsidian Entertainment in California - USA
  • Level Architect at 2K Marin in California - USA
  • Environment Artist at Sparkplay Media in California - USA
  • Sr. Environment Artist at Trion Redwood in California - USA
  • Environment Artist at Ascendi in California - USA
  • Senior Level Designer (interiors) at Red 5 Studios in California - USA
  • Architecture Modeler at Red 5 Studios in California - USA
  • Environment Artist at Naughty Dog in California - USA
  • Environment Artist at SuperVillain Studios in California - USA
  • Sr. Environment Modeler at Trion Redwood in California - USA
  • Environment Artist at Bardo Entertainment in California - USA
  • Level Designer at Unknown in California - USA
  • Environment Artist at Nihilistic Software in California - USA
  • Lighting Artist at Bionic Games in California - USA
  • Lead Environment Artist at Sony C. E. America in California - USA
  • Environment Artist at Neversoft Ent. in California - USA
  • Level Designer (Interiors) at Red 5 Studios in California - USA
  • Sr World Builder/Env Art. at Disney Interactive in California - USA
  • Environment Artist at Bionic Games in California - USA
  • Environment Artist at NCSoft in California - USA
  • Level Designer at Treyarch in California - USA
  • Environment Artist at Telltale Games in California - USA
  • Level Designer at Blizzard Entertainment in California - USA
  • Lead Environment Artist at Blizzard Entertainment in California - USA
  • As. Environment Artist at Blizzard Entertainment in California - USA
  • Texture Artist at Blizzard Entertainment in California - USA
  • Environment Artist at EA Redwood in California - USA
  • Environment Artist at Infinity Ward in California - USA
  • Environment Artist at Incinerator Studios in California - USA
  • Texture Artist at Ascendi Ent. in California - USA
  • Environment Artist at Vivaty in California - USA
  • Level Designer at Skyworks in California - USA
  • Environment Artist at Underground Development in California - USA
  • Environment Artist at High Impact Games in California - USA
  • Level Designer at Amiqus in Canada
  • Level Designer at Threewave Software in Canada
  • Technical Director LD at Amadeus interactive in Canada
  • Level Designer at Blue Castle Games in Canada
  • Env. Concept Artist at United Front Games in Canada
  • Level Designer at Pseudo Interactive in Canada
  • Level Designer at Artificial Mind and Movement in Canada
  • Environment Artist at Blue Castle Games in Canada
  • Junior Environment Artist at Blue Castle Games in Canada
  • Texture Artist at Interactive Selection in Canada
  • Senior Level Designer at Interactive Selection in Canada
  • Sr. Environment Artist at Bioware in Canada
  • Level Designer at EA Black Box in Canada
  • Sr. Environment Artist at Relic Ent. in Canada
  • Level Designer at NetDevil in Colorado - USA
  • Senior Level Designer at Fusion Creative St. in Connecticut - USA
  • Lighter at EA Sports in Florida - USA
  • Level Designer (MP) at Hi-Rez Studios in Georgia - USA
  • Environment Artist at High Voltage in Illinois - USA
  • Level Designer at Robomodo in Illinois - USA
  • Technical Env. Artist at Robomodo in Illinois - USA
  • Sr. Level Designer at Blue Fang Games in Maryland - USA
  • Environment Artist at Firaxis Games in Maryland - USA
  • Level Designer at Rockstar New England in Massachusetts - USA
  • Senior Environment Artist at Harmonix Music Sys. in Massachusetts - USA
  • Lead Level Designer at Rockstar New England in Massachusetts - USA
  • Level Designers at 3G Studios in Nevada - USA
  • 3D Texture Artist at 3G Studios in Nevada - USA
  • Sr/Ld Level Designer at 3G Studios in Nevada - USA
  • Level Designer at Activision in New York - USA
  • Lead Level Designer at Kaos Studios in New York - USA
  • Environment Artist at Destineer in North Carolina - USA
  • Texture Artist at Vicious Cycle in North Carolina - USA
  • Lighting Artist at Insomniac Games in North Carolina - USA
  • Level Designer at Destineer in North Carolina - USA
  • Level Designer at Virtual Heroes in North Carolina - USA
  • Texture Artist at Red Storm Ent. in North Carolina - USA
  • Level Designer at Buzz Monkey in Oregon - USA
  • Terrain Artist at Trion Austin in Texas - USA
  • Environment Artist at Trion Austin in Texas - USA
  • Senior Level Artists at id Software in Texas - USA
  • Terrain/Environment Artist at id Software in Texas - USA
  • Lead Level Designer at Gearbox Software in Texas - USA
  • Senior Environment Artists at Terminal Reality in Texas - USA
  • QA Level Editor Test Engineer at Gearbox Software in Texas - USA
  • Level Designer at 3DRealms in Texas - USA
  • Lead Environment Artist at Gearbox Software in Texas - USA
  • Senior Level Designer at TimeGate in Texas - USA
  • Level Designers at Gearbox Software in Texas - USA
  • Sr. Environment Artist at Vigil Games in Texas - USA
  • Sr. Env. Concept Artist at Edge of Reality in Texas - USA
  • Environment Artist at America's Army in USA
  • Texture Artist at Disney Interactive in Utah - USA
  • Texture Artist at Sucker Punch in Washington - USA
  • Senior Level Designer at Sandblast Games (THQ) in Washington - USA
  • Scenario Designer at Midway Games in Washington - USA
  • Lead Level Designer at Zombie in Washington - USA
  • Environment Artist at Her Interactive in Washington - USA
  • Lighting Artist at Midway Seattle in Washington - USA
  • Level Designer at Zombie in Washington - USA
  • Sr. Environment Artist at ArenaNet in Washington - USA
  • Level Designer at Sandblast Games (THQ) in Washington - USA
  • World Designer at Sierra Online in Washington - USA
  • Env/Tex. Artist at Sakson & Taylor in Washington - USA
  • Environment Artist at ArenaNet in Washington - USA
  • Environment Artist at Snowblind Studios in Washington - USA
  • Level Designer at Raven Software in Wisconsin - USA





  • Jobs Listing - Sorted by Location (ascending)


    Treyarch
    California - USA
    Apr 25, 2008
    Lighting Artist
    Description

    Game LIGHTER
    Treyarch is looking for an experienced Lighter for a next-generation console title.


    Qualifications
    · Light characters and environments (interior & exterior).
    · Understanding of composition and the ability to enhance mood by lighting.
    · Expert knowledge of Maya.
    · Working knowledge of industry standard rendering programs, such as Renderman or Mental Ray.
    · Ability to do UV mapping.
    · Working knowledge of Ambient Occlusion maps, HDR rendering, Lightmap generation, and Global Illumination solutions is a must.
    · Knowledge of color theory and strong sense of light and shadow.
    · Ability to follow design reference and ability to work with wide range of styles



    The Workshop
    California - USA
    Apr 25, 2008
    Senior Environment Artist
    The Workshop is looking for an experienced Senior Environment Artist with strong 3D and traditional art skills to complete our core team. We're especially interested in your ability to use lighting, texture and color to build stylized 3D environments. You must have shipped at least two major console game titles and have a solid understanding of game production pipelines. You must be proficient in Photoshop and 3ds Max.

    Every member of our team is involved in all aspects of our project’s creation, including gameplay ideas, level layouts, modeling, texturing, etc. We believe that a small, focused, dedicated team of exceptional people can create exceptional games.
    REQUIREMENTS

    • Must have at least 3+ years videogame industry experience.
    • Must have shipped at least 2 console game titles, preferably on Xbox 360, Playstation 3 or both as an Environment or Senior Environment Artist.
    • Strong demonstrable proficiency in 3ds Max.
    • Strong demonstrable proficiency in Photoshop.
    • Strong traditional art skills.
    • Must be able to work effectively and be able to meet schedules and artistic guide lines on time in a small team-driven environment.
    • Traditional art degree or equivalent industry experience.
    • Work Samples and/or a website that demonstrates the above requirements.
    • A passion for excellence in your craft.

    HELPFUL

    • Conceptual art/storyboard skills.
    • Passion and enthusiasm for games.
    • We value well-rounded, cross-discipline developers at The Workshop. If you can do anything else, whether it’s programming, MAXscripting, character modeling, motion graphics or Shaolin Kung-Fu, there are opportunities to put those skills to use at our studio.

    For consideration please submit resumes and samples/websites to: jobs@theworkshop.us.com



    Obsidian Entertainment
    California - USA
    Mar 12, 2008
    Senior Level Designer
    We are searching for an experienced and talented designer for a console role-playing game. In this position, you will help shape the feel of the entire game.

    For this project, level design refers primarily to content creation and involves area layout, pacing, and balancing as well as scripting encounters and creature placement. Area construction experience (especially in Unreal) is a plus.

    For this position, please provide a list of the specific areas you designed in the games included on your resume. Candidates should be prepared to provide examples of level design work upon request.

    Additional Duties:

    -Communicate area design requirements with art and programming teams
    -Design game content - quests, NPCs, items
    -Maintain game design documentation
    -Contribute to all aspects of game design

    Requirements:
    Requirements:

    -3+ years game industry experience
    -Area design experience on at least two titles, including at least one RPG, FPS, or other action title
    -Worked on at least two shipped titles through their complete production cycles
    -Thorough understanding of the game development process and requirements
    -Leadership skills
    -Scripting experience
    -Exceptional creativity
    -Exceptional attention to detail
    -Love of computer and console role-playing/action games
    -Team player
    -Willingness to mentor and assist junior area designers
    -Excellent communication skills
    -Able to adhere to tight schedules
    -Skilled with Microsoft Office, level layout programs (SketchUp, Visio, etc.), bug tracking software, source control software, and 3D game development toolsets

    Pluses:

    -Bachelors degree
    -Artistic skills
    -Background in Architecture
    -Programming experience
    -Game toolset design experience
    -Experience with Unreal engine technology
    -Experience with 3D Studio Max, XSI, or Maya

    Desired Skills and Pluses:
    Pluses:

    -Bachelors degree
    -Artistic skills
    -Background in Architecture
    -Programming experience
    -Game toolset design experience
    -Experience with Unreal engine technology
    -Experience with 3D Studio Max, XSI, or Maya



    2K Marin
    California - USA
    Mar 12, 2008
    Level Architect

    Job Description and Responsibilities:
    So...when you were a kid, and you were building forts, did you prefer to use scotch tape or the family's World Book Encyclopedia volumes to hold the blankets and sheets in place? Would you be excited to build a fort that was supposed to be a space station? How about an Art-Deco Utopian metropolis at the bottom of the Atlantic Ocean? We may have a job for you. We are recruiting Level Builders to help us build levels for our next, unannounced project. Our Level Architects will work with a Level Designer and a Level Modeler to brainstorm, concept, and create levels for a next-gen console game project. As a Level Architect, you will be responsible for managing the artistic side of individual level construction as well as modeling and texturing architectural and decorative assets to assemble your level with. You will be paired with a Level Modeler who will be assigned to help you with modeling and texturing as the level construction process progresses. Finally, you will light and optimize your level. If you love building forts and you play well with others, we wanna talk to you. Oh yeah, we use Unreal and 3D Studio Max these days instead of bed sheets and Scotch tape.

    Job Responsibilities

    • Function as part of a three-person team tasked with building large levels for a next-gen console title: Level Builder, Level Modeler, and Level Designer
    • Collaborate with and task your paired Level Modeler in asset creation
    • Sketch/Paint/Concept ideas for 3D game locations
    • Work out the details and concept modular systems of architecture for levels
    • Produce 3D architectural assets in 3D Studio Max
    • Layout and light final levels in Unreal
    • Optimize final levels for performance
    • Work with Level Designer to make gameplay and 3D space function harmoniously
    • Work with Art director, Lead Artist to ensure artistic unity with the entire project

    Requirements:
    Required Skills

    • Possess a wealth of experience modeling and lighting assets and spaces for games
    • Able to collaborate with production staff from other departments on a peer level
    • Able to collaborate with and task more junior members of the art department
    • Can take direction well
    • Able to respond elegantly to difficult creative changes, often late in the process
    • Self-motivated towards solving creative problems
    • Able to communicate with other artists visually using quick thumbnail sketches or paintings
    • Understand game-related concepts related to 3D space and possess a keen interest in the medium of videogames

    Desired Skills and Pluses:
    Extra Credit

    • Experience with the Unreal Engine
    • Fluency with 3D Studio Max and Photoshop
    • Background in architecture or lighting
    • 3+ years game industry experience



    Sparkplay Media
    California - USA
    Aug 08, 2008
    Environment Artist

    Job Description and Responsibilities:
    As an Environment Artist, you would be creating, editing, sculpting, and texturing the terrain for our casual-esque MMO. Crafting and placing props, adjusting lighting, creating dungeons, and generally creating the environment that the players can experience. You would be working closely with the rest of the art team and the game designers to create a fun an immersive game environment.

    RESPONSIBILITIES

    * Sculpting and painting terrain to create a particular "look and feel"
    * Creating and placing props intelligently to bring the environment to life
    * Working with the design team and Lead Artist to tune the environment and dungeons to maximize the player experience
    * Assisting the Lead Artist to develop and expand the look and feel of the game
    * Participating in meetings and other activities associated with being a productive member of a development team

    Requirements:
    * Ability to craft visually dynamic environments while taking technical limitations into account
    * An attention to detail and good sense of visual space and staging
    * Expertise in 3D Studio Max 9 or higher
    * Ability to draw high quality concept art
    * Good modeling and texture painting skills
    * 2-3 years experience creating environments in the video game industry
    * Basic ability to edit game scripts to manipulate the look and feel of artwork in the game
    * A passion for games and game development, specially MMO's or other online games
    * Willingness to relocate to San Francisco, if necessary.

    Desired Skills and Pluses:
    * Ability to create effects and particle systems for games
    * Experience working with outsourcing agents
    * Work examples showing a skill in creating "cartoony" 3D assets

    We offer a competitive salary, health, dental, and vision benefits, a fantastic work environment, and stock options in a company funded and advised by top tier venture capitalists.



    Trion Redwood
    California - USA
    Aug 16, 2008
    Sr. Environment Artist
    We are looking for a Sr. Environment Artist with passion, enthusiasm, and a very high degree of skill to craft a fantastic magical world for a fantasy role-playing MMO. On a team led by Jon Van Caneghem, creator of the Might and Magic hall of fame RPG franchise and Heroes of Might and Magic hall of fame strategy franchise, the Sr. Environment Artist will be tasked with bringing to life the vision of the design team and Art Director through complete ownership of large portions of the game world via lighting, prop assembly, and terrain sculpting.

    Responsibilities

    * Thoroughly owns entire portions of a fantasy based MMO world and takes them to completion through terrain sculpting, texturing, lighting, and environment prop integration
    * Works closely with the Art Director and Lead Environment Artist to ensure visuals are consistent with the desired vision for the game
    * Works closely with designers to ensure the environment supports necessary gameplay requirements

    Requirements

    * Strong traditional art skills and background
    * Must have at least 3+ years of industry experience
    * Must have shipped at least two game titles
    * Strong proficiency with Maya, Adobe Photoshop, and a geometry painting package such as Zbrush or Mudbox
    * Solid understanding of computer graphic fundamentals and video game art production pipelines
    * Solid understanding of art fundamentals such as color theory, light, shade, and form
    * Ability to work to a schedule
    * Excellent communication skills
    * BFA or equivalent
    * Experience with height map terrain systems a plus
    * Experience with modular design principles a plus

    With your Application

    * Please show samples of your work that show your ability to create original and unique texture maps using Photoshop
    * Please show samples of your work that show the model wireframes associated with this same work
    * Please show samples of your 3D models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in Zbrush or Mudbox for normal mapping

    How do I apply for this position?

    Send your resume and relevant material to: careers@trionworld.com.
    Please put first name/last name: Title of position in the subject line of your email.



    Ascendi
    California - USA
    Mar 07, 2008
    Environment Artist
    Our client is currently looking for a highly experienced, professional Senior Environment Artist for its development studio. The primary job responsibility is to create highly original game world art. The ideal candidate is able to establish good development practices and assist the lead in evolving our editing tools. The position requires the ability to apply materials, including texture and normal maps, to the models and integrate the models i